14 February 2016 @ 05:14 pm
Characters: Tyki Mikk & Yu Kanda
Location Gas Station; P10 - 110
Date: Day 85 - 6:40pm
Summary: While searching for supplies Tyki and Kanda run into each other. Seeing as they cannot stand each other a fight breaks out resulting in them being trapped in the gas station for the night.
Warnings: Fighting, language, brutality.

But that's nothing a blood boiling fight can't improve... )
 
 
04 February 2016 @ 09:51 am
Hey, it's me. I dunno about the rest of you out there, but me and Kain both couldn't move when we woke up this morning. Kinda like those injections but worse. [ Not that those weren't... horrible in the first place. But this is... The volume of his voice lowers but he's no less serious with his next words. ]

It felt like something was in our heads only it was warm instead of cold. Tch... [ He grunts in frustration. ]

The anomalies were gone after that. Seems like that app made no difference. 'least to us. Maybe it's different for you. Lemme know. We might as well take a head count here.

[ He debates on cutting it off right then but... something makes him pause. When he next speaks, there's something more authoritative in his tone. If even just a little bittersweet nostalgic, too. ] And hey... you be careful out there. The storm's pretty bad. I better not see any of your names on the next obituary. You hear me?

[ And that's that.

Now, it's a matter of playing the waiting game... and maybe sitting in a corner, compiling all the photographic evidence he collected from the morgue in the hospital.
]
 
 
[ Video ]

Steph here.

[ Congrats world, Steph has cleaned up, straightened her nose, and looks like a real person again! Just kinda... sad. ]

Winter pulled together this program, adjm31. I'm gonna try it out. So let's see what happens.

[ She pushes the button. Here we go. ]

Okay... screen has gone black. [ There's a quiet humming noise, apparently coming from the tablet. ] Oh, it's back to norm--ah, um. Okay. [ She frowns, looking a little frightened as she puts a hand up to her head. ]

Something is happening in my head. Something... cold? It's like... I dunno. It makes me think of my father, that one time when we--

[ She stares at the screen, deeply confused. ]

It's gone now. [ She looks over at Shiro, then back to the recording tablet. ]

Oh, um, right. So, it doesn't look like anything on my tablet has changed. Let's check outside.

[ Outside the window, a deformed Cluemaster starts to lose shape and melt into the ground. The tablet stays, but Steph turns back inside and tries not to gag. ]

Experiment over.
 
 
[Steve is looking pretty haggard (and suspiciously like he's been crying a little); but, having heard from Rydia, a little bit of light has come back to his eyes. Still looking pretty shitty though. He has a grave expression on his face.]

Good evening, Norfinbury. I have some urgent information that you should all be aware of, for your safety.

You are probably aware that some buildings—the school, the convenience store, the funeral home, the chapel, the morgue of the hospital—compel you to leave them in the evening. People have died this way. It has been discovered that you can survive a night in the funeral home, at least, if you restrain yourself so that you are physically unable to leave; it's deeply unpleasant, you are liable to hurt yourself, and you will of course still be stuck there in the morning, so it's not recommended except as an emergency measure.

If you find yourself forced to do so—do not, do not restrain yourself in one of the morgues. Within the past few days Rydia and Dr. House both attempted to do so, in the funeral home and hospital morgues, respectively. They did not survive the experience. Rydia's experience was—ugly. She's back with us now, thank God; we don't know yet if Dr. House will be as lucky.

Do not. Attempt to stay. In any of the morgues.

...On another subject... one of the things that came up at the town hall meeting—and that's another thing, actually, if you're not already aware, do not assemble in large groups. Groups of ten-ish or smaller seem to be fine, but our crowd of twenty or so attracted a swarm of monsters, and not all of us survived that.

[He clears his throat.]

...One of the things that came up at the meeting, though, was the idea of numbering the houses and providing information about how to get to resources. I suggest we make use of the map Dr. House put together, which is to my knowledge the most complete map we have of the place and has an orderly numbering system for the buildings. I will attach the map to this message for anyone who doesn't have it. I've marked the wall where it's visible from the entrance, like so—

[He turns the tablet to the wall, where the tablet dimly illuminates what he has written and drawn in blue ink: "This is Building 31 on the composite map. Contact @CaptSteveRogers for details." Underneath this he has drawn a pretty damn accurate map showing house 24 in relation to the west snow wall, the funeral home, the park, houses 28, 31, 34, and 35, and the school and athletic shed. The funeral home is labeled "UNSAFE, DO NOT STAY HERE OVERNIGHT". House 34 is labeled "Medical assistance; hot, clean water. Contact Dr. Epps @claytonator". The school is labeled "School. Food available in cafeteria; DO NOT STAY HERE OVERNIGHT." The shed is labeled "Shed". The park is labeled "Park". The snow wall is labeled "Snow wall".]

I will plan to do this in every house I encounter from here on out. I invite everyone to do the same.

...That's it for tonight. Please, please stay safe, Norfinbury.

((Attached is a link to House's map, I believe is an IC representation of the open-source map.

FYI, all numbers in the description of Steve's wall map except for the initial "31" are the OOC labels from the game map, not the IC labels on House's map. So confusing. @_@))
 
 
[ Text ]

Average 3 days between anomaly encounters
Average 3.4 people per anomaly
or 0.3 anomalies per person
16 attacks on groups 4 or smaller
6 attacks on groups 5 or larger
14 attacks on groups 3 or smaller
8 attacks on groups 4 or larger
Tested 21 people, 22 attacks total
93 individual incidents, of which 42 targeted beacons, = 0.45

Attacks on days:
20-25 | 26-30 | 31-35 | 36-40 | 41-45 | 46-50 | 51-55 | 56-60 | 61-65 | 66-71
- 2 - | - 2 - | - 0 - | - 1 - | - 6 - | - 4 - | - 2 - | - 0 - | - 2 - | - 3 -

Days 40-50 occurred just after the possessions and just before unresolved reports of pain.
See Infodump.doc for more details.

[ Attached: AnomalyMap.gif ]

The data )

Kinda sick of this now.


[ And... that's it. That's the post. ]


[ooc | Map is coming! I'm posting this now in case it's needed for IC beacon decisions. ]
 
 
15 January 2016 @ 08:05 pm
A while ago, I posited the idea that there are people here who come from similar, but different worlds. Ones where the same people exist, but different events took place.

[He breathes in.]

It's been a while since I last discussed it-- since then, several people have vanished; died. I think it's an important thing to keep in mind regardless.

We've all had to accept the concept of other worlds, being brought here, which brings me to my point:

So far all we've seen is the hollowed out remains of a town. Something powerful had to have brought all of us here, something we're currently missing.

It's probably more interesting that figuring out what the hell could cause splits in timelines at any rate. Has anyone found anything on one of those cards?
 
 
 
31 May 2015 @ 11:36 pm
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