[ Castiel's message begins with the camera pointed at the ceiling, shaking around awkwardly for a moment before he manages to get it pointed at his face. He's in relatively rough shape for someone who's only been here one day, having spent most of yesterday outside and not being used to the idea that the cold will, eventually, hurt him. His ears and nose are red with the very earliest stages of frostbite, and his lips are chapped. ]
I've found something that might be of interest in the southwest corner of town, in the house nearest the wall. [ He holds up an old piece of paper. Predictably it's not very legible on-screen between his poor camerawork and the lighting, but thankfully he does seem to realize that. ] It reads; "Bring the fence keycard next time. Or whoever down here has it. We can do our half of the security unlock first."
I don't know enough about this place to understand its significance, if any. Does it mean anything to the rest of you?
Characters: Davesprite, Karkat, and the Cat Location: House 34 (the "clinic"), house 22 Date: Night 208 - morning 210. Summary: Two animal-themed teens and an actual animal meet up after two of them escape another animal. Shenanigans ensue. Warnings: None expected right now, will update if need be.