Zell Dincht (
swatsflies) wrote in
snowblindrpg2018-01-16 10:17 pm
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[log] Snowed Inn [closed]
Characters: Sad Losers
Location: 144 and 162
Date: Day 299 and Day 300
Summary: Getting some much needed rest and relaxation.
Warnings: Dorks all around.
[ Day 299, Building 144: A grocery store of decent size, it's stocked with fresh food. Even the produce and bakery have items available, and if you get here in the morning, all the bakery goods are still warm. Aside from that, there really isn't a lot here--it's a large building, and obviously receives regular cleaning, but all of its electronics are missing. Still, there's plenty of food to be had! A mark has been stained above the doorway on the west side of the building's interior. This is a business that closes at night; characters will not be allowed to stay here after 7PM. If they try to do so, they will be compelled to walk out and will not be able to enter again until the next morning.]
[ Day 300, Building 162: 162: A hotel--the Norfinbury Inn. By hotel standards, it's not especially large, but it's the largest building in the downtown area. The lobby is mostly empty and seems a bit old-fashioned in design, with what appear to be wooden floors and fairly plain walls. There are a few cozy areas where people can sit, and a fireplace in the center that, while it has no wood, is in perfect working order. The front desk has nothing of note except for all the keycards to the various rooms of the hotel. It looks like there are a total of twenty rooms. There is no elevator--looks like you'll have to use the stairs the old-fashioned way. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 179, March 9 or March 10." has been written on the wall of the lobby.
There is a small dining room area, although there are no tables or chairs to be found. The room echoes uncomfortably due to its emptiness. It connects to a small industrial kitchen, although there is no longer any food or appliances to be found. It seems like the ovens and stoves were cut out of their places. The sinks still work, at least. There is also a door that unlocks with a management keycard that can be found in the lobby that leads downstairs.
The basement is very simple. It's colder down here than in the rest of the building, and utilitarian in style. There's a small break room, a laundry room that no longer has any of its machinery but does have large rolling baskets for moving clothes in bulk (that refuse to leave the hotel, unfortunately) and some cleaning carts devoid of cleaning supplies (that are just as stubborn as the clothes baskets). There's a small room with space for what must have once been a furnace--and an actual very old-fashioned incinerator. It's not on, of course, but if a fire were started manually, it would still function. There's nothing inside it.
The first floor of the hotel contains rooms 101 to 110. There are five single rooms and five double rooms. All of the plumbing works, though the water runs cold. The second floor, containing rooms 201 to 210, is identical to the first floor, except for one door that has no key. It's unlocked--going inside reveals an empty room covered in pictures of an eye, drawn in black paint. All of the eyes have been scribbled out with black pen.]
Location: 144 and 162
Date: Day 299 and Day 300
Summary: Getting some much needed rest and relaxation.
Warnings: Dorks all around.
[ Day 299, Building 144: A grocery store of decent size, it's stocked with fresh food. Even the produce and bakery have items available, and if you get here in the morning, all the bakery goods are still warm. Aside from that, there really isn't a lot here--it's a large building, and obviously receives regular cleaning, but all of its electronics are missing. Still, there's plenty of food to be had! A mark has been stained above the doorway on the west side of the building's interior. This is a business that closes at night; characters will not be allowed to stay here after 7PM. If they try to do so, they will be compelled to walk out and will not be able to enter again until the next morning.]
[ Day 300, Building 162: 162: A hotel--the Norfinbury Inn. By hotel standards, it's not especially large, but it's the largest building in the downtown area. The lobby is mostly empty and seems a bit old-fashioned in design, with what appear to be wooden floors and fairly plain walls. There are a few cozy areas where people can sit, and a fireplace in the center that, while it has no wood, is in perfect working order. The front desk has nothing of note except for all the keycards to the various rooms of the hotel. It looks like there are a total of twenty rooms. There is no elevator--looks like you'll have to use the stairs the old-fashioned way. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 179, March 9 or March 10." has been written on the wall of the lobby.
There is a small dining room area, although there are no tables or chairs to be found. The room echoes uncomfortably due to its emptiness. It connects to a small industrial kitchen, although there is no longer any food or appliances to be found. It seems like the ovens and stoves were cut out of their places. The sinks still work, at least. There is also a door that unlocks with a management keycard that can be found in the lobby that leads downstairs.
The basement is very simple. It's colder down here than in the rest of the building, and utilitarian in style. There's a small break room, a laundry room that no longer has any of its machinery but does have large rolling baskets for moving clothes in bulk (that refuse to leave the hotel, unfortunately) and some cleaning carts devoid of cleaning supplies (that are just as stubborn as the clothes baskets). There's a small room with space for what must have once been a furnace--and an actual very old-fashioned incinerator. It's not on, of course, but if a fire were started manually, it would still function. There's nothing inside it.
The first floor of the hotel contains rooms 101 to 110. There are five single rooms and five double rooms. All of the plumbing works, though the water runs cold. The second floor, containing rooms 201 to 210, is identical to the first floor, except for one door that has no key. It's unlocked--going inside reveals an empty room covered in pictures of an eye, drawn in black paint. All of the eyes have been scribbled out with black pen.]
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True, they do know me. That means they'll trust me to pick someone good.
[ A thoughtful look crosses his face and then he nods. ]
If it helps, we can meet them a couple at a time.
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Depends on how we make it back.
[ He pales, thinking for a moment. ]
-What if it takes you from exactly the same place as you left from?
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He racks his brain to try to figure out where he was and then he starts laughing. ]
I was in the middle of the party.
[ Man, that would be something. He's hoping he'll pop up with Jim
who is looking pale at the idea. Lifting both eyes brows as he tilts his head with the question. ]
What's up, Stars? Where were you?
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[ That'd be a sight. ]
What kind of party?
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[ Knowing their luck, the hammock will flip and only Mochi will wind up in it. ]
We were finally celebrating beating the Sorceress and making it back in one piece. Had to wait until Squall was doing better before throwing it.
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[ Jim offers Zell another piece of pizza silently before setting to work on making another. ]
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He was weak and dehydrated. Time moved different there. We weren't gone from the present long but it felt like a long time. From what I heard from Rinoa, he felt like he was wandering a desert for weeks.
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[ Jim's guessing, anyway. He licks the grease off his thumb when Zell takes the pizza and wipes the rest on the front of his pants because that's sanitary. ]
Must've sucked pretty bad for him. I guess you've got him beat now though.
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Definitely have him beat in having a boyfriend that can cook.
[ Eating his own pizza again as he makes a happy sigh. It's so good. ]
I don't know if he'll believe everything here, but I think he'll get it. They all will understand since we all went through time compression.
[ So he might have it easier to explain things. ]
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[ At least, Jim hopes he does. Sometimes - late at night - he thinks about what his life might be like if they can't go home together. If he wakes up and everything is right back the way it was.
He doesn't think about it right now, though, when he's warm from the oven and the pizza and the kiss. ]
Was everyone alone in Time Compression, like you?
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[ That's what he means right? :D
He does look away for a moment as he tries to think about it. It's still hard to think back on it. That time and what was real... ]
Yeah, we were. Started off together, but then we were all pulled apart. It felt like we were all going in different directions.
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Hey, you don't have to talk about it.
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It's okay, Stars. There anything you'd like to know?
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How'd you keep going?
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He's trying to guess what it is from feel alone. ]
Thought about my friends and what mattered to me. Had to keep in mind where I needed to go and who would be waiting for me.
[ Laguna's speech about friendship really did help. ]
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[ It's what they all have to do to keep going every day; the only difference is they're not going it alone. ]
Did it work? Is that what got you home?
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Yeah, it really isn't.
[ Pulling out the spices to peek at them. That's where his hands are supposed to go, not spices. ]
That's how I got back. It's also why Squall was there longer. He was just learning to open up and depend on others.
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And you already knew how, huh?
[ Jim's ... a little surprised by that. Sure, Zell's open and throws himself into everything, but sometimes he seems so surprised when other people throw themselves right back. ]
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[ Just gonna put the seasonings in his own pockets. If Jim wants them, he'll have to dig for them.
Putting his hands in their rightful place. ]
I knew they would be waiting at the end.
[ It just... took him really fighting against it. ]
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[ As always, the mention of prison brings a scowl to Jim's face. If he could track down those assholes, he'd -
well, he's not sure what he'd do, but he hopes Squall got them back good in the escape attempt. ]
They'll be waiting at the end of this, too.
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It's okay, Stars. I wish I could show you the whole thing.
[ Maybe next brain sharing event.
He does give a soft look at the waiting part. Brushing his lips against his brow. ]
Yeah, I know they will. And not just them. I know there's a lot waiting for us.
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We just have to make it there first.
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plotketspockets. ]We will. I'll make sure of it. For now... [ Bumping noses. ] Maybe we should get cleaned up.