swatsflies: <user name="aswang"> (Default)
Zell Dincht ([personal profile] swatsflies) wrote in [community profile] snowblindrpg2018-01-16 10:17 pm

[log] Snowed Inn [closed]

Characters: Sad Losers
Location: 144 and 162
Date: Day 299 and Day 300
Summary: Getting some much needed rest and relaxation.
Warnings: Dorks all around.

[ Day 299, Building 144: A grocery store of decent size, it's stocked with fresh food. Even the produce and bakery have items available, and if you get here in the morning, all the bakery goods are still warm. Aside from that, there really isn't a lot here--it's a large building, and obviously receives regular cleaning, but all of its electronics are missing. Still, there's plenty of food to be had! A mark has been stained above the doorway on the west side of the building's interior. This is a business that closes at night; characters will not be allowed to stay here after 7PM. If they try to do so, they will be compelled to walk out and will not be able to enter again until the next morning.]


[ Day 300, Building 162: 162: A hotel--the Norfinbury Inn. By hotel standards, it's not especially large, but it's the largest building in the downtown area. The lobby is mostly empty and seems a bit old-fashioned in design, with what appear to be wooden floors and fairly plain walls. There are a few cozy areas where people can sit, and a fireplace in the center that, while it has no wood, is in perfect working order. The front desk has nothing of note except for all the keycards to the various rooms of the hotel. It looks like there are a total of twenty rooms. There is no elevator--looks like you'll have to use the stairs the old-fashioned way. "ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 179, March 9 or March 10." has been written on the wall of the lobby.

There is a small dining room area, although there are no tables or chairs to be found. The room echoes uncomfortably due to its emptiness. It connects to a small industrial kitchen, although there is no longer any food or appliances to be found. It seems like the ovens and stoves were cut out of their places. The sinks still work, at least. There is also a door that unlocks with a management keycard that can be found in the lobby that leads downstairs.

The basement is very simple. It's colder down here than in the rest of the building, and utilitarian in style. There's a small break room, a laundry room that no longer has any of its machinery but does have large rolling baskets for moving clothes in bulk (that refuse to leave the hotel, unfortunately) and some cleaning carts devoid of cleaning supplies (that are just as stubborn as the clothes baskets). There's a small room with space for what must have once been a furnace--and an actual very old-fashioned incinerator. It's not on, of course, but if a fire were started manually, it would still function. There's nothing inside it.

The first floor of the hotel contains rooms 101 to 110. There are five single rooms and five double rooms. All of the plumbing works, though the water runs cold. The second floor, containing rooms 201 to 210, is identical to the first floor, except for one door that has no key. It's unlocked--going inside reveals an empty room covered in pictures of an eye, drawn in black paint. All of the eyes have been scribbled out with black pen.]


rattlingthestars: (Default)

[personal profile] rattlingthestars 2018-03-27 07:56 am (UTC)(link)
Guess I owe him one for that.

[ As always, the mention of prison brings a scowl to Jim's face. If he could track down those assholes, he'd -

well, he's not sure what he'd do, but he hopes Squall got them back good in the escape attempt. ]


They'll be waiting at the end of this, too.
rattlingthestars: (078)

[personal profile] rattlingthestars 2018-04-04 04:52 pm (UTC)(link)
[ Jim lets his face be smoothed, but he's going to be sticking close for the rest of the day anyway. Zell will just have to deal with a clingy boyfriend. ]

We just have to make it there first.