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snowblindrpg2016-12-28 04:14 pm
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Entry tags:
- !event,
- adelina (two princesses of bamarre),
- alexander pierce (mcu),
- alfie solomons (peaky blinders),
- alphonse elric (fullmetal alchemist),
- amber volakis (house md),
- brian thomas (marble hornets),
- bucky barnes (mcu),
- charles yvry (original),
- charlie kelly (always sunny),
- davesprite (homestuck),
- death the kid (soul eater),
- ecks (original),
- enoch (el shaddai),
- frisk (undertale),
- ginger hale (original),
- gregory house (house md),
- hange zoe (attack on titan),
- hans christian andersen (fate/),
- haurchefant greystone (ffxiv),
- jade harley (homestuck),
- jim hawkins (treasure planet),
- john watson (bbc sherlock),
- joker (dc),
- kunsel (final fantasy vii),
- leonard church (red vs blue),
- lutha pahr (original),
- melanie (girl with all the gifts),
- phi (zero escape),
- quark (zero escape),
- roxas (kingdom hearts),
- sheena fujibayashi (tales of symphonia),
- sherlock holmes (bbc sherlock),
- stephanie brown (dc),
- stephen strange (mcu),
- sylar (heroes),
- the warden (dragon age),
- tony stark (marvel comics),
- toushiro hitsugaya (bleach),
- undertaker (black butler),
- zack fair (final fantasy vii),
- zell dincht (final fantasy viii)
[log] Event: Lavender's Green, Part Two [open]
Characters: everyone
Location: mysterious, white hallways
Date: Day 193-194
Summary: Find friends. Get lost. Don't look.
Warnings: Potential for gore and psychological horror. Please note any specific warnings in your subject lines!
While confusingly similar, the area is split into a few different sections:
The Core
The hallways here are narrow and twist at a rapid rate. With how dazzlingly white everything is, it's easy to not realize you're coming on a turn and slam right into the walls. There are no rooms here--no one starts here, though they may find it while they wander. At the center is a large, round area, like the center of a spiral. There's a lot of air pressure here.
The Inner Hallways
The largest area, filled with dead ends, gentle slopes and twists, and, occasionally, difficult-to-see drops where a higher hallway intersects with a lower one without a wall to separate them. The whole place tastes vaguely like blood. Most rooms are here--most people start here.
The Outer Hallways
The outer ring of the ball of yarn. It's not as thick with halls and twists as the other two areas, leading to a lot more boring walking in one direction. It's totally possible to circle around the same path multiple times without realizing it, as everything is so similar here. Occasionally, footsteps can be heard just outside the farthest walls. Sometimes, something breathes. There are a few rooms here--some people will start here.
Remember to note what kind of eyes your character has in their top level!
Location: mysterious, white hallways
Date: Day 193-194
Summary: Find friends. Get lost. Don't look.
Warnings: Potential for gore and psychological horror. Please note any specific warnings in your subject lines!
While confusingly similar, the area is split into a few different sections:
The Core
The hallways here are narrow and twist at a rapid rate. With how dazzlingly white everything is, it's easy to not realize you're coming on a turn and slam right into the walls. There are no rooms here--no one starts here, though they may find it while they wander. At the center is a large, round area, like the center of a spiral. There's a lot of air pressure here.
The Inner Hallways
The largest area, filled with dead ends, gentle slopes and twists, and, occasionally, difficult-to-see drops where a higher hallway intersects with a lower one without a wall to separate them. The whole place tastes vaguely like blood. Most rooms are here--most people start here.
The Outer Hallways
The outer ring of the ball of yarn. It's not as thick with halls and twists as the other two areas, leading to a lot more boring walking in one direction. It's totally possible to circle around the same path multiple times without realizing it, as everything is so similar here. Occasionally, footsteps can be heard just outside the farthest walls. Sometimes, something breathes. There are a few rooms here--some people will start here.
Remember to note what kind of eyes your character has in their top level!
no subject
[It doesn't even count to her, honestly.]
Trapped by what, I wonder... Well, whatever the source, we'll certainly find out why they've done this to all of us and make them pay accordingly.
[It's said pretty casually, but her expression tightens a bit as she says it. It's gone in an instant.]
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That would be nice, huh? Something to look forward to.
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[From her perspective, it's a perfectly normal thing for her to say, so his surprise throws her a bit in turn.]
They have a great deal to answer for, in any case.
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[Children have been brought here, put in this place and these situations. It crosses the firmest line she has (even if some of them are apparently cannibals).]
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No, you're right. Let's go find someone's ass to kick.
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[Apparently murder is okay, but swearing is a big no. Go figure.
And then, without hesitation, she brings one of her hands to her other, digging her nails into her palm until beads of blood start to break through.]
Your finger could get infected, we don't know what that wall is made of.
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[He's still smiling despite the scolding, but he sighs when she digs her fingernails into her palm.]
Did anyone ever tell you you're really stubborn?
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[She smears some of the blood onto her fingers, stepping around him to mark one of the walls.]
I suspect I could say the same of you, as it were.
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[He's back to teasing again, which is something.]
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[It's as close to joking as she'll get. Another streak of blood goes on the walls.]
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[Cassel looks a little delighted, though.]
Is that court etiquette, Adelina?
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[Imagine how awkward it's going to be once they have to huddle for warmth. She does smile, though, despite herself.]
What is that expression for?
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Nothing. I'm glad you're not as nice as I thought.
no subject
[She doesn't sound offended, though. She does wonder, however...]
If that were true, why would it make you glad?
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It means you're not going to put up with people fu—messing with you. It's good.
no subject
[She says it as though it's obvious, like she's still surprised he thinks she might.]
I am a fighter, you know.
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From what I've been told, there's no way to best them in combat... They must be a fair bit more difficult somehow than dragons or ogres. [Bummer. Can't slay 'em all.] But I would make sure you emerged unscathed, of course. You're a civilian, after all, aren't you?
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[Don't tell her how to live her life!!]
Hopefully such a situation won't come up at any point in the near future.
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[It's a joke again. This time when he marks the wall, he draws a lopsided smiley face. Morbid.]
No knight in shining armor stuff, alright?
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[A pause, squinting at that smiley face. Why.]
Is there something wrong with knights?
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Why would I do that? That seems pointless. Ah, not that protecting you would be, that wasn't my meaning... Rather, the ideal would be for us both to escape in such a situation.
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