Snowblind Moderators (
snowblindmods) wrote in
snowblindrpg2016-12-28 04:14 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !event,
- adelina (two princesses of bamarre),
- alexander pierce (mcu),
- alfie solomons (peaky blinders),
- alphonse elric (fullmetal alchemist),
- amber volakis (house md),
- brian thomas (marble hornets),
- bucky barnes (mcu),
- charles yvry (original),
- charlie kelly (always sunny),
- davesprite (homestuck),
- death the kid (soul eater),
- ecks (original),
- enoch (el shaddai),
- frisk (undertale),
- ginger hale (original),
- gregory house (house md),
- hange zoe (attack on titan),
- hans christian andersen (fate/),
- haurchefant greystone (ffxiv),
- jade harley (homestuck),
- jim hawkins (treasure planet),
- john watson (bbc sherlock),
- joker (dc),
- kunsel (final fantasy vii),
- leonard church (red vs blue),
- lutha pahr (original),
- melanie (girl with all the gifts),
- phi (zero escape),
- quark (zero escape),
- roxas (kingdom hearts),
- sheena fujibayashi (tales of symphonia),
- sherlock holmes (bbc sherlock),
- stephanie brown (dc),
- stephen strange (mcu),
- sylar (heroes),
- the warden (dragon age),
- tony stark (marvel comics),
- toushiro hitsugaya (bleach),
- undertaker (black butler),
- zack fair (final fantasy vii),
- zell dincht (final fantasy viii)
[log] Event: Lavender's Green, Part Two [open]
Characters: everyone
Location: mysterious, white hallways
Date: Day 193-194
Summary: Find friends. Get lost. Don't look.
Warnings: Potential for gore and psychological horror. Please note any specific warnings in your subject lines!
While confusingly similar, the area is split into a few different sections:
The Core
The hallways here are narrow and twist at a rapid rate. With how dazzlingly white everything is, it's easy to not realize you're coming on a turn and slam right into the walls. There are no rooms here--no one starts here, though they may find it while they wander. At the center is a large, round area, like the center of a spiral. There's a lot of air pressure here.
The Inner Hallways
The largest area, filled with dead ends, gentle slopes and twists, and, occasionally, difficult-to-see drops where a higher hallway intersects with a lower one without a wall to separate them. The whole place tastes vaguely like blood. Most rooms are here--most people start here.
The Outer Hallways
The outer ring of the ball of yarn. It's not as thick with halls and twists as the other two areas, leading to a lot more boring walking in one direction. It's totally possible to circle around the same path multiple times without realizing it, as everything is so similar here. Occasionally, footsteps can be heard just outside the farthest walls. Sometimes, something breathes. There are a few rooms here--some people will start here.
Remember to note what kind of eyes your character has in their top level!
Location: mysterious, white hallways
Date: Day 193-194
Summary: Find friends. Get lost. Don't look.
Warnings: Potential for gore and psychological horror. Please note any specific warnings in your subject lines!
While confusingly similar, the area is split into a few different sections:
The Core
The hallways here are narrow and twist at a rapid rate. With how dazzlingly white everything is, it's easy to not realize you're coming on a turn and slam right into the walls. There are no rooms here--no one starts here, though they may find it while they wander. At the center is a large, round area, like the center of a spiral. There's a lot of air pressure here.
The Inner Hallways
The largest area, filled with dead ends, gentle slopes and twists, and, occasionally, difficult-to-see drops where a higher hallway intersects with a lower one without a wall to separate them. The whole place tastes vaguely like blood. Most rooms are here--most people start here.
The Outer Hallways
The outer ring of the ball of yarn. It's not as thick with halls and twists as the other two areas, leading to a lot more boring walking in one direction. It's totally possible to circle around the same path multiple times without realizing it, as everything is so similar here. Occasionally, footsteps can be heard just outside the farthest walls. Sometimes, something breathes. There are a few rooms here--some people will start here.
Remember to note what kind of eyes your character has in their top level!
no subject
[Cassel pauses to pick at his finger again, giving himself a moment to think as he smears blood on the wall.]
I'm from Earth, so I recognize a lot of things here, but some of them are... weird. We don't have technology like this.
[He shrugs.]
What do you want to know?
no subject
[She's admittedly curious.]
no subject
no subject
no subject
Yeah. I'm not going to be good at explaining this, but things need energy to run, right? Anything portable can hold energy, but it needs to be... restored every once in a while. The tablets we have here never run out.
no subject
Like falling asleep.
[It's easier when she has something to liken it to.]
no subject
[Good job, Adelina.]
I guess our magic works differently, too.
no subject
[Though, given his reaction earlier...]
Only if you feel comfortable doing so, of course.
no subject
People who can use magic are called workers, and they're pretty rare. Each person has a specific thing they can manipulate. Some people can control emotions, other people can change someone's luck or dreams or memories, but you can only work someone by touching them, bare hand to bare skin. Curse work has been illegal for decades, but that doesn't stop people from doing it.
no subject
[Interesting, and a little terrifying.]
Is there a way to tell if someone has done such a thing to you?
no subject
Sort of. If you're worked enough you can get headaches or even hallucinate. There's a test, too, but it's rare for people to take.
[He can't bring himself to tell her about the specifics, how to tell if someone has worked you sloppily, because that feels too much like a family secret to divulge, even though logically it doesn't matter. He doubts there are any workers here other than him.]
Some curses are pretty obvious. If someone touches you barehanded and your rib breaks for no reason, that doesn't leave room for doubt.
no subject
[No illusion is completely perfect and seamless, she thinks.]
no subject
[He doesn't elaborate, because this is the part he doesn't want to talk about. He still has nightmares about killing Lila, and the memory still feels real even if he knows it isn't.]
no subject
[She definitely notices how he doesn't speak on it any further, and she pauses for a moment.]
We can speak of something else if you would prefer.
no subject
[Just like that, he's shooting her a breezy smile again.]
What else do you want to know?
no subject
[Aggressively considers his comfort!!]
no subject
[He's teasing, it's fine!]
no subject
[She failed step one, rip.]
no subject
France is a country.
no subject
no subject
no subject
Is France the country you lived in?
no subject
no subject
no subject
It's fine. I've never lived anywhere else.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)