John Watson (
jumpthegun) wrote in
snowblindrpg2019-01-09 05:52 pm
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[log] The Great Anomaly Round-up [closed]
Characters: OTA (regular characters plus anomalies)
Location: Power Plant
Date: Day 440
Summary: Here! In brief: It's time to capture some anomalies in the Norfinbury power plant!
Warnings: Please add to subject lines.
[The Norfinbury power plant is a large building that is one of the few with reliable electricity. Going inside reveals a warm, metallic interior. Immediately upon entering is a small reception area--there's a door labeled EMPLOYEES ONLY, but you can also go into a door to the right for a small museum-like area intended for young children that explains the basics of thermal energy. Visit the gift shop and get a fun t-shirt!
Entering the employees only area, it gets warmer, though it's far from unpleasant.
Here is where it will happen. There are multiple offices before the hallway opens up into a large, open area with countless shining machines and a sealed off central area. The air in the central area is hotter than the rest of the facility, almost uncomfortable. There's a door requiring a key card to enter the central area, and the door displays a warning: INTENSE HEAT. DO NOT ENTER WITHOUT PROTECTION.
A keycard left by those who have come before sits atop one of the shining machines, ready to be taken and used.
This is the place where the anomalies will be trapped. Where the groups converging on the power plant will attempt to trap the anomalies. Messages have been put up around town, trying to draw them here. It's now or never.
Perhaps you're an anomaly that's already here. Perhaps you're one of those seeking to capture them. Perhaps you're one of the late and unexpected arrivals. In any case, enjoy the free-for-all. There's technically a plan, but mice and men might have something about things that go awry here.]
Location: Power Plant
Date: Day 440
Summary: Here! In brief: It's time to capture some anomalies in the Norfinbury power plant!
Warnings: Please add to subject lines.
[The Norfinbury power plant is a large building that is one of the few with reliable electricity. Going inside reveals a warm, metallic interior. Immediately upon entering is a small reception area--there's a door labeled EMPLOYEES ONLY, but you can also go into a door to the right for a small museum-like area intended for young children that explains the basics of thermal energy. Visit the gift shop and get a fun t-shirt!
Entering the employees only area, it gets warmer, though it's far from unpleasant.
Here is where it will happen. There are multiple offices before the hallway opens up into a large, open area with countless shining machines and a sealed off central area. The air in the central area is hotter than the rest of the facility, almost uncomfortable. There's a door requiring a key card to enter the central area, and the door displays a warning: INTENSE HEAT. DO NOT ENTER WITHOUT PROTECTION.
A keycard left by those who have come before sits atop one of the shining machines, ready to be taken and used.
This is the place where the anomalies will be trapped. Where the groups converging on the power plant will attempt to trap the anomalies. Messages have been put up around town, trying to draw them here. It's now or never.
Perhaps you're an anomaly that's already here. Perhaps you're one of those seeking to capture them. Perhaps you're one of the late and unexpected arrivals. In any case, enjoy the free-for-all. There's technically a plan, but mice and men might have something about things that go awry here.]
Sherlock is joining!
Snap out of it, Watson.
The doctor glances to Sherlock at his side before starting. They need to do this right and they need to do it quickly.]
Hey, Flynn. Sorry... sorry about what happened before. Bit stressed, you know? Wasn't thinking right. Think we might've found a way out, though. But we're having trouble getting access to one of the machines. Think there's a keycard in that office. Can't get the drawer open. Could you maybe...?
no subject
It carries him through the initial meeting with this particular anomaly and lets him ignore the creeping feeling under his skin.]
Good thinking, John, those exceptional vines may be able to be utilised as something like a lockpick. So, Flynn, what do you say?
Huzzah!
It's okay. I remember being stressed out from the cold. It's really not fair that you guys still have to deal with that.
[Copies or not, that's just cruel.
Flynn has no any motivation to leave this town but he figures if he were a copy that's what he would do? He preens openly at exceptional vines because yes, yes, they really are, aren't they! And it sounds like a fun challenge.]
I'm really good with locks. Didn't think about using the vines for it...
no subject
Well, hopefully that won't be for long, right? And we're all in the power plant now. Nice and toasty. Good place for plants.
[John feigns a smile.]
Let's see what you can do then, mate? I'm really excited to see!
[He gestures toward the office door.]
no subject
Good point, John, this really is the location that would mimic a greenhouse the best of all the buildings in this town. Imagine what you could grow here.
no subject
[Flynn moves towards the office, but it's distracted, he's craning his neck a lot looking around, obviously imagining what this place would look like overgrown.]
So how did you find out about the keycard?
[You know, with the drawer being locked and everything. Maybe it's a good thing he's so distracted.]
no subject
[Just a little further into the room. John flicks his eyes to the door and raises his brows at Sherlock. They're going to need to act quickly once they trap Flynn in there. One to hold the door. One to fill any cracks that his vines try to push through with anything that comes to hand from their packs.]
There was an old message left in the Bunker about it. One of the medical personnel was, uh... married to someone who worked here.
no subject
There's a moment when Flynn is just over the threshhold when time seems to freeze, before all of a sudden he's surging forwards to grab the door and slam it shut.]
Now, John!