John Watson (
jumpthegun) wrote in
snowblindrpg2019-01-09 05:52 pm
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[log] The Great Anomaly Round-up [closed]
Characters: OTA (regular characters plus anomalies)
Location: Power Plant
Date: Day 440
Summary: Here! In brief: It's time to capture some anomalies in the Norfinbury power plant!
Warnings: Please add to subject lines.
[The Norfinbury power plant is a large building that is one of the few with reliable electricity. Going inside reveals a warm, metallic interior. Immediately upon entering is a small reception area--there's a door labeled EMPLOYEES ONLY, but you can also go into a door to the right for a small museum-like area intended for young children that explains the basics of thermal energy. Visit the gift shop and get a fun t-shirt!
Entering the employees only area, it gets warmer, though it's far from unpleasant.
Here is where it will happen. There are multiple offices before the hallway opens up into a large, open area with countless shining machines and a sealed off central area. The air in the central area is hotter than the rest of the facility, almost uncomfortable. There's a door requiring a key card to enter the central area, and the door displays a warning: INTENSE HEAT. DO NOT ENTER WITHOUT PROTECTION.
A keycard left by those who have come before sits atop one of the shining machines, ready to be taken and used.
This is the place where the anomalies will be trapped. Where the groups converging on the power plant will attempt to trap the anomalies. Messages have been put up around town, trying to draw them here. It's now or never.
Perhaps you're an anomaly that's already here. Perhaps you're one of those seeking to capture them. Perhaps you're one of the late and unexpected arrivals. In any case, enjoy the free-for-all. There's technically a plan, but mice and men might have something about things that go awry here.]
Location: Power Plant
Date: Day 440
Summary: Here! In brief: It's time to capture some anomalies in the Norfinbury power plant!
Warnings: Please add to subject lines.
[The Norfinbury power plant is a large building that is one of the few with reliable electricity. Going inside reveals a warm, metallic interior. Immediately upon entering is a small reception area--there's a door labeled EMPLOYEES ONLY, but you can also go into a door to the right for a small museum-like area intended for young children that explains the basics of thermal energy. Visit the gift shop and get a fun t-shirt!
Entering the employees only area, it gets warmer, though it's far from unpleasant.
Here is where it will happen. There are multiple offices before the hallway opens up into a large, open area with countless shining machines and a sealed off central area. The air in the central area is hotter than the rest of the facility, almost uncomfortable. There's a door requiring a key card to enter the central area, and the door displays a warning: INTENSE HEAT. DO NOT ENTER WITHOUT PROTECTION.
A keycard left by those who have come before sits atop one of the shining machines, ready to be taken and used.
This is the place where the anomalies will be trapped. Where the groups converging on the power plant will attempt to trap the anomalies. Messages have been put up around town, trying to draw them here. It's now or never.
Perhaps you're an anomaly that's already here. Perhaps you're one of those seeking to capture them. Perhaps you're one of the late and unexpected arrivals. In any case, enjoy the free-for-all. There's technically a plan, but mice and men might have something about things that go awry here.]
no subject
[Flynn moves towards the office, but it's distracted, he's craning his neck a lot looking around, obviously imagining what this place would look like overgrown.]
So how did you find out about the keycard?
[You know, with the drawer being locked and everything. Maybe it's a good thing he's so distracted.]
no subject
[Just a little further into the room. John flicks his eyes to the door and raises his brows at Sherlock. They're going to need to act quickly once they trap Flynn in there. One to hold the door. One to fill any cracks that his vines try to push through with anything that comes to hand from their packs.]
There was an old message left in the Bunker about it. One of the medical personnel was, uh... married to someone who worked here.
no subject
There's a moment when Flynn is just over the threshhold when time seems to freeze, before all of a sudden he's surging forwards to grab the door and slam it shut.]
Now, John!