John Watson (
jumpthegun) wrote in
snowblindrpg2018-06-20 02:06 pm
[log] Bunker Blues [closed]
Characters: OTA for those in the Bunker
Location: Bunker
Date: Day 372-375
Summary: Bunker times! Exploration, close encounters of the moldy kind, radiation, evil bugs, all the good stuff.
Warnings: Please just place in subject lines.
[The inside of the bunker is a unique environment. Being entirely enclosed, you'd think that it would be easy to explore, but instead, it's one of the most dangerous; most of the rooms are covered in foul-smelling, faintly glowing mold, and it's obvious this isn't a good environment to stick around in. There are some areas that are safe to travel in, but most are not. While there's no explicit warning that you shouldn't be out in the radioactive mold, you feel worse and worse as you travel, so it's obvious something bad will happen if you keep going.
While in the bunker, your tablet's battery also runs down. It will last approximately 24 hours of use, though if you're doing a lot with it then it will run out faster. Additionally, you are cut off from the network entirely. No PMs, either. You can access anything you've downloaded to your tablet, though, and Winter's shadownet still works, though using that drains quite a bit of power. In order to recharge your tablet, you will have to be outside of the bunker.]
Location: Bunker
Date: Day 372-375
Summary: Bunker times! Exploration, close encounters of the moldy kind, radiation, evil bugs, all the good stuff.
Warnings: Please just place in subject lines.
[The inside of the bunker is a unique environment. Being entirely enclosed, you'd think that it would be easy to explore, but instead, it's one of the most dangerous; most of the rooms are covered in foul-smelling, faintly glowing mold, and it's obvious this isn't a good environment to stick around in. There are some areas that are safe to travel in, but most are not. While there's no explicit warning that you shouldn't be out in the radioactive mold, you feel worse and worse as you travel, so it's obvious something bad will happen if you keep going.
While in the bunker, your tablet's battery also runs down. It will last approximately 24 hours of use, though if you're doing a lot with it then it will run out faster. Additionally, you are cut off from the network entirely. No PMs, either. You can access anything you've downloaded to your tablet, though, and Winter's shadownet still works, though using that drains quite a bit of power. In order to recharge your tablet, you will have to be outside of the bunker.]

no subject
Hey, sometimes it was instant curry.
[Which at least means he probably knows how to use a knife.
More importantly,]
A-anyway, I can work the stoves just fine if we gotta. Alright?
[I-it's been over a year since he's burnt himself on one!]
no subject
Don't worry, I'm used to being in the kitchen too. I could be your sous chef. [Figuratively. Unless they actually clean up enough to cook something, then it would be literally.]
no subject
... It'd be pretty funny if throwing something in the oven with the mold still there made it come out glow-in-the-dark too.
[But... You know,]
Only thing is, the kitchen's a dead end, right now. We probably shouldn't go back for a while.
[And he's off to point out Stephen's map. That's convenient.]
See? There's still some rooms nobody's checked.
no subject
She follows Junpei to the map, looking at what they currently know of the floor plan. There seem to be notes on a few of the rooms, but given what some of them have been written in, they're not all the clearest.] What do we have so far? We might be able to guess at what's in some of the other rooms based on what we know already.
no subject
He spends a moment looking it over some more, and then,]
There's offices, supply closets, bedrooms... Bugs, apparently... And a water tank. If we had bleach or something to throw in that I bet it'd help. Maybe there's another closet that has some? It kinda sounds like the one thing the mold wouldn't destroy...
[So on that note. They should pick a place to explore regardless of what kinds of rooms are still missing.]
Looks like what we still gotta check are those two locked rooms by the mess hall, two more doors along the south, and six of em up in that north hallway. I think we should go up there. And once you take out the four that're locked, all we've got is the second door in. Doesn't matter if we take the right or the left. Unless you wanna pick.
no subject
We've found the dining hall... There's probably a rec room somewhere. And showers. Maybe a real laundry room? I doubt they would have been washing their clothes in the kitchen... [Even though they were talking about that, the situation would have been different back when the bunker was used as intended.] There might even be a place with generators!
[There should be, at least; a remote power source to a bunker seems risky. But she's not exactly an apocalypse survivalist.
Diana scrutinises the map, picking out where Junpei has suggested.] I think it's a good idea to go up that way. Um, you can pick where we go, though.
no subject
Better not be too much like that shelter. Having to deal with one nuclear reactor blowing up was already more than I signed up for.
... I don't suppose the doors could suddenly all have labels on them in the morning? That would make it easier.
no subject
...What was that he said?] Wait, a nuclear reactor...?
no subject
[It's a really small bottle.
...
He never told Diana the details about that part, did he? ... There's not much sense in hiding it, at this point.]
Uh. Well. Back in the timeline I started from, our team kinda hit a dead end in the power room.
[Except, not exactly. They could have continued on. There was a way out, right in front of them. Carlos was going to pick Ally, no matter what. Maybe Junpei's own intention was cruel, but it was still better than what happened...]
So you know how I told you to move between them, we needed to be in danger? Someone.. might have thought the best way to get that was setting the reactor to explode and take all six of us out with it.
... Well, I guess seven, if you count Gab.