Ecks (
ecks) wrote in
snowblindrpg2017-10-09 09:52 pm
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Entry tags:
[log] On the One Hand [closed]
Characters: Mycroft Holmes; Ecks
Location: Building 131 (the hospital), 3rd floor
Date: Evening 286
Summary: Mycroft Holmes makes the acquaintance of a two-year-old terrorist.
Warnings: none yet
[131:The hospital is eerie in its silence, and snow presses in against many of the windows, keeping much of it in sterile darkness. It still smells like a hospital; the antiseptic is fresh, and there isn't much dust. Someone must be cleaning it, and yet it's clear no one is here. The hospital is four stories high with one basement, all connected via the elevator lobby and staircase. Unfortunately, the wall of the elevator lobby has been torn open all the way down, exposing it to the bitter air outside. While you can explore and remain on most of the floors of the hospital at night, you cannot travel between them until it's daytime once more, as the lobby seals itself up at curfew. The staircase is its own separate enclosed area, but it too seals itself off from the lobby at night, so you'll be spending an uncomfortable night on the staircase if you get stuck there.
Floors four and three are identical, large waiting areas lined with rooms. There are seven four-bed rooms, ten two-bed rooms, eight split rooms, and two VIP rooms. Each room is in pristine condition, although not decorated, but all of the rooms have been obviously gutted of their electronic components with surgical precision. As it is, it seems more like a very peculiar hotel without all of the standard equipment you would find in a hospital. The nurse's base on each floor is essentially identical in design, although there are a few different things scattered on each that seem to vary day by day.]
Location: Building 131 (the hospital), 3rd floor
Date: Evening 286
Summary: Mycroft Holmes makes the acquaintance of a two-year-old terrorist.
Warnings: none yet
[131:The hospital is eerie in its silence, and snow presses in against many of the windows, keeping much of it in sterile darkness. It still smells like a hospital; the antiseptic is fresh, and there isn't much dust. Someone must be cleaning it, and yet it's clear no one is here. The hospital is four stories high with one basement, all connected via the elevator lobby and staircase. Unfortunately, the wall of the elevator lobby has been torn open all the way down, exposing it to the bitter air outside. While you can explore and remain on most of the floors of the hospital at night, you cannot travel between them until it's daytime once more, as the lobby seals itself up at curfew. The staircase is its own separate enclosed area, but it too seals itself off from the lobby at night, so you'll be spending an uncomfortable night on the staircase if you get stuck there.
Floors four and three are identical, large waiting areas lined with rooms. There are seven four-bed rooms, ten two-bed rooms, eight split rooms, and two VIP rooms. Each room is in pristine condition, although not decorated, but all of the rooms have been obviously gutted of their electronic components with surgical precision. As it is, it seems more like a very peculiar hotel without all of the standard equipment you would find in a hospital. The nurse's base on each floor is essentially identical in design, although there are a few different things scattered on each that seem to vary day by day.]
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[She stares at him, unblinking. This is the part where she should probably nod or something, but she doesn't.]
That is a good idea for an experiment. I will assist you.