Davesprite (
mrcreamsicles) wrote in
snowblindrpg2017-06-08 03:10 pm
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[log] double meetup bonanza [closed]
Characters: Davesprite, Karkat, and the Cat, plus Steph and then Ecks and Castiel
Location: Building 263, then building 254.
Date: Day 246, midday then evening.
Summary: A bird, a crab, and a cat play courier to a super hero and a quilt person. Also, an angel is there.
Warnings: Discussion of/allusion to anomaly murders.
263: A small office building. It's the sort that looks like it should attach to some larger facility, but whatever it might have connected to is long gone. It's two stories: the first contains a small lobby area, a waiting room, and an area for secretaries. Going upstairs reveals a small honeycomb of eerily empty cubicles. There are desks and chairs in each one, but nothing on any desk or placed on any of the cubicle walls. There's one small one-person office in the back that's similarly empty, and two public bathrooms that work, though the water runs cold. On the wall by the desk in the one-person office, a drawing that says "I love you, Daddy!" has been adhered with cat stickers. "ALPHONSE ELRIC, DAY TWO HUNDRED AND TWENTY TWO. IF YOU NEED ANY ASSISTANCE, PLEASE CALL @LELRIC." has been written on a wall.
254: This skyscraper is half-ruined: the top of it has clearly collapsed. Still, it's large enough to work as a landmark, what's left seems stable enough, and the doors still work. Going inside reveals a fairly standard-looking lobby. The marble floors were probably pretty once, but are now dusty and cracked. Any signage indicating what this building was for is long-gone, and instead graffiti speaking of the prophet and eye symbols dot the walls.
The elevator shaft and the door to the stairs both open, but there's no elevator car, so it's best to take the stairs. Most of the doors here are ruined, crushed by rubble and debris and impassable, though there wouldn't be anything of use in crushed floors anyway. The top floor, however, is intact, and stepping in reveals what was probably once a floor for offices, though now everything is empty. There is a symbol of the prophet drawn in red paint on the floor by the door, and then a line that can be followed in one of three directions. Each one leads to one of the three skybridges in this building.
Location: Building 263, then building 254.
Date: Day 246, midday then evening.
Summary: A bird, a crab, and a cat play courier to a super hero and a quilt person. Also, an angel is there.
Warnings: Discussion of/allusion to anomaly murders.
263: A small office building. It's the sort that looks like it should attach to some larger facility, but whatever it might have connected to is long gone. It's two stories: the first contains a small lobby area, a waiting room, and an area for secretaries. Going upstairs reveals a small honeycomb of eerily empty cubicles. There are desks and chairs in each one, but nothing on any desk or placed on any of the cubicle walls. There's one small one-person office in the back that's similarly empty, and two public bathrooms that work, though the water runs cold. On the wall by the desk in the one-person office, a drawing that says "I love you, Daddy!" has been adhered with cat stickers. "ALPHONSE ELRIC, DAY TWO HUNDRED AND TWENTY TWO. IF YOU NEED ANY ASSISTANCE, PLEASE CALL @LELRIC." has been written on a wall.
254: This skyscraper is half-ruined: the top of it has clearly collapsed. Still, it's large enough to work as a landmark, what's left seems stable enough, and the doors still work. Going inside reveals a fairly standard-looking lobby. The marble floors were probably pretty once, but are now dusty and cracked. Any signage indicating what this building was for is long-gone, and instead graffiti speaking of the prophet and eye symbols dot the walls.
The elevator shaft and the door to the stairs both open, but there's no elevator car, so it's best to take the stairs. Most of the doors here are ruined, crushed by rubble and debris and impassable, though there wouldn't be anything of use in crushed floors anyway. The top floor, however, is intact, and stepping in reveals what was probably once a floor for offices, though now everything is empty. There is a symbol of the prophet drawn in red paint on the floor by the door, and then a line that can be followed in one of three directions. Each one leads to one of the three skybridges in this building.
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[ There are extenuating circumstances, for sure. ]
I have other stories to share, if you would like to hear them. They need not all be about the trials of knighthood and political unrest.
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I would, yeah. My ears are open.
[Meow Mix gets a grateful ear scritch.]
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Alanna felt that once her true gender was revealed, all those she knew in the palace in Corus would despise her. This was, of course, absurd. Those who hated her for being a woman and lying never truly knew her. Still, she was determined to spend her early years as a knight wandering.
She went south-west first, towards Tyra through the Great Southern Desert. There the Bazhir lived, and though their land had been claimed by Tortall they were not all at peace with the king in the north. Alanna found herself among one of their tribes after a short battle with hillmen.
Among the Bazhir women wear veils, and only men are permitted to take up arms. The tribe that found her, the Bloody Hawk, did not acknowledge the northern king. They were uncertain what to do with a woman warrior, a knight sworn to the kingdom. They decided to let her try the combat. Naturally, she beat her opponent and they made her a man of the tribe.
The shaman at the time was a stupid, hateful man. He tried to kill her outside the laws of his tribe. He died in the effort, using magic he did not have and burning up his life in the process. As such, Alanna, the Woman Who Rides Like a Man, became shaman for the Bloody Hawk tribe. She had to stay with them until she finished training her replacements - two girls of the tribe with the Gift of magic.
She meant only to pass through, and instead became a beloved legend among the Bazhir, leaving two young female shamans in her wake.
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Man, closest I ever got to something like that was making friends with some of our consorts. They never made me any fancy shaman, though. I just got them to stop trying to steal my stuff.
[In the background, the difference sits in his mind, percolating over the concept of 'hero'.]
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That is impressive enough in its own right. After all, you do not have the Great Gods on your side.
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I wouldn't call making friends with a bunch of big lizards impressive. They're kind of there to help and be helped by the player along the quest they have to fulfill, so getting along with them is like step one of what the game wants you to do with them. The circumstances were just different then.
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As are those I choose to give my time to.
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[He scruffles his ears for that.]
You're a good three or four years too late to tell me I'm not the ordinary, though. I didn't survive the end of the world and become half crow for nothing. And as shitty as Karkat's self-worth is, he's one of the ones who even made my universe. Even the whole "chosen by the gods" thing has relevance with how much they hassled us and the general shenanigans that went down because of it.
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[ Totally fluffing up the ego, yup. ]
I spend time among mortals because they are interesting. Whether they be a lioness, a bird, or even a crab.
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You have anything you want to ask about my life, then?
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[What's a good one? It's a hard question. A lot of the boat journey was simple and boring, and funnier moments just leave him missing better times, or bring up depressing thoughts of missing his friends. It's only been two days since what happened with John's anomaly. Jade's still dead, and he hasn't seen Rose in three years... The only actual impressive stories happened to his friends, or were for their benefit, and have all the complication of Sburb involved besides.]
I don't know. What kind of story do you want?
[This would be easier if he liked his life better.]
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Tell me about a time you accomplished something, however small.
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[Maybe...]
You remember the night when the snow stopped in midair and all our eyes changed? I'm not going to focus on the bad parts of that one, but it got me thinking because none of us really knew what was up then, except that the drawn eyes were a symbol of the prophet. That still left the glowing eyes that other half of us had. I ran into Nat the night—Natasha—and we got to talking about it. I don't remember what sparked the thought exactly, but at some point it clicked that Andromeda was associated with lights like that. Her eyes had glowed, and there were the lights in the dream Ecks had before when everyone had the weird ones. That was before I wound up here, but it was enough that I decided to go check it out after everything went back to normal. I tracked down Andromeda's house from Nat's guide, and I chatted at her about Winter since they were close, and how I had my own friend who was into space stuff too. I told her we might be able to help Winter if she helps us, and I asked if she knew anything about the prophet and what happened with the eyes. And that's when we got the first SD card with her and Winter talking about the cult being after them.
[It's a shorter story, but it felt important. It pushed them in the right direction for learning more about what happened.]
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That was quite the intuitive leap.
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You think so? I just tried to follow from the eyes. And if one kind already linked to the past, it felt like it made sense for the other to do that too.
[He feels flattered nonetheless.]
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Thanks, then. There was a ton of stuff I read back on about Norfinbury with Steph's help, and as much of a pain that was to work through, I feel like it paid off then. And with the other help Andromeda has given, I think it was a good idea to try her, you know? Her and Winter.
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Of course, no one ever accomplishes great things alone. Your friendships are an asset too.
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I know.
[How to put it?]
It's not that I don't value my friendships, so don't get me wrong on that. It's that I've got a sense of self-worth like a muddy pit in the ground, and sometimes I can't shake the feeling people are going to fall in and hurt themselves trying to fill it, so I put up increasingly jerkish warning signs to try to keep them away. I'm learning to let people help; it just takes time.
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[ That's his goal, in case there was any doubt. ]
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Thanks, Fancy Feast. It helps.
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I am glad to know our efforts are appreciated.