Bucky Barnes (
advanced) wrote in
snowblindrpg2017-03-29 10:18 pm
[log] soft toy exchange [closed]
Characters: Bucky, Steve, House, Ecks, and Castiel
Location: The museum
Date: Evening/Night of 223
Summary: Two sets of travellers run into each other
Warnings: Probable violence
[199: Though the building itself isn't the largest, the high ceilings and information desk through the double doors make it clear that this is a museum. This area is clearly marked as the West Entrance. Occasionally, information pamphlets can be found naming this place as the Norfinbury Museum of Art.
Surprisingly, most of the art has been left in the museum, and what hasn't been left still bears an informative plaque about the piece. None of the artist names are familiar, and nothing is dated any later than 2050. Unfortunately, probably due to the failed climate control, much of the artwork has degraded.
What can still be made out seems to indicate that this museum had an eclectic collection of traditional Alaska Native art as well as pieces contributed by other artists living in Norfinbury. Some of the plaques indicate that the museum was dedicated to fully encompassing the diverse and creative spirit of the town. There appear to have been a few works addressing the protests, but the information on these is minimal compared to less political pieces.
The building is bisected through the middle by the collapsed glass roof. Once buried in snow and rubble, a path has been carved through the mess, revealing the other half of the museum.
Where the western hall seemed to degrade from neglect, it's very clear that the eastern hall has been purposefully destroyed. Glass display cases have been shattered, sculptures dissected, frames knocked to the floor and paintings shredded. Information plaques have been painted over or broken entirely. Graffiti covers the walls, even up near the high ceilings. It doesn't resemble traditional vandalism, though, the illustrations chaotic and abstracted even where they represent recognizable subjects. Eyes feature prominently, in various stages of abstraction and occasionally grotesque in appearance. Though often barely legible, the words "long live the prophet" are also recurring throughout.Continuing on, the East Entrance area is architecturally a mirror of the West Entrance, but it has been similarly ransacked. There's barely an inch of wall that hasn't been vandalized, and the only informational pamphlets have been ripped to tiny pieces. But at least the double doors can be opened. Many of the prophet eye symbols have been blacked out with charcoal, but not all of them.]
Location: The museum
Date: Evening/Night of 223
Summary: Two sets of travellers run into each other
Warnings: Probable violence
[199: Though the building itself isn't the largest, the high ceilings and information desk through the double doors make it clear that this is a museum. This area is clearly marked as the West Entrance. Occasionally, information pamphlets can be found naming this place as the Norfinbury Museum of Art.
Surprisingly, most of the art has been left in the museum, and what hasn't been left still bears an informative plaque about the piece. None of the artist names are familiar, and nothing is dated any later than 2050. Unfortunately, probably due to the failed climate control, much of the artwork has degraded.
What can still be made out seems to indicate that this museum had an eclectic collection of traditional Alaska Native art as well as pieces contributed by other artists living in Norfinbury. Some of the plaques indicate that the museum was dedicated to fully encompassing the diverse and creative spirit of the town. There appear to have been a few works addressing the protests, but the information on these is minimal compared to less political pieces.
The building is bisected through the middle by the collapsed glass roof. Once buried in snow and rubble, a path has been carved through the mess, revealing the other half of the museum.
Where the western hall seemed to degrade from neglect, it's very clear that the eastern hall has been purposefully destroyed. Glass display cases have been shattered, sculptures dissected, frames knocked to the floor and paintings shredded. Information plaques have been painted over or broken entirely. Graffiti covers the walls, even up near the high ceilings. It doesn't resemble traditional vandalism, though, the illustrations chaotic and abstracted even where they represent recognizable subjects. Eyes feature prominently, in various stages of abstraction and occasionally grotesque in appearance. Though often barely legible, the words "long live the prophet" are also recurring throughout.Continuing on, the East Entrance area is architecturally a mirror of the West Entrance, but it has been similarly ransacked. There's barely an inch of wall that hasn't been vandalized, and the only informational pamphlets have been ripped to tiny pieces. But at least the double doors can be opened. Many of the prophet eye symbols have been blacked out with charcoal, but not all of them.]

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One pig, and one stuffed crow.
If anyone even enters the part of the museum where he's set up camp, perhaps Steve aside, he'll watch them with a creepy intensity.]
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A few hours later and he's back, stopping a few yards away from Bucky's camp.]
Permission to approach?
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So when Steve stops a short way away, he offers the tiniest of smiles.]
Yeah, sit down.
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So when Steve sees that smile, he immediately smiles back.
Okay. So. Joke went over good. Excellent.
Steve approaches and settles down close to Bucky, going through his sketches of the exhibits he's been able to see.]
Have you been in here before?
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[He thinks this may be where he ran into House last time too, which makes this a place that he's not too keen on.]
You've seen the others here? Don't go near House.
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Hello.
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Hey, Ecks. I've got your pig for you, and I picked up a crow too. You can have them both.
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These are good. I like these. Thank you. I have good things also, do you want some things?
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[It goes against his instincts to not ask for trade, she might have something useful, but he wanted to give her these.]
They're a present for a friend, you don't need to give me anything in return.
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What're you looking at, One-Man Army?
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You're not that smart, are you?
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Neither are you.
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He's banking on a moment or two of being dazed, if he manages it, to get the scalpel away from him.]
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cw Ecks's murder-laden backstory
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That it keeps him away from the other people in the area is... a beneficial side effect.
He doesn't really understand the weird unsettled feeling he started getting when he and Bucky realized they weren't alone, but it definitely feels better to be alone, or just with Bucky. The idea of being around too many people makes him anxious in a way he'd rather not think too closely about.
For now, he'll just study the artwork, since he has no idea when he'll get this kind of opportunity again. Besides, what kind of art a group of people collects says a lot about that group of people. Usually. Maybe it'll be helpful.]
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I am behind you.
[She is, indeed, behind him. Like...ten feet away. This is how you avoid startling people, right?]
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Jesus, I guess you are.
apologies for the delay!
Hello, correct. I am Ecks.
no worries!
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[Hello, Steve. Don't mind House commenting from the doorway as he steps into the same section of the museum as the other man. He does, at least pause, not approaching fully, yet.]
How much do you weigh? A hundred pounds wet.
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That's none of your business. Who are you?
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It's difficult to limit himself, even though he knows there isn't time to linger. Seeing the ways in which humankind chooses to interpret and reflect the gift of his Father's creation has always been one of Castiel's favorite things about his rare visits to Earth. Under different circumstances he could spend days here, studying the still lives, portraits, abstract pieces - interestingly enough, he seems equally as transfixed by the graffiti in the east wing as he does by the exhibits. ]
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Are you with the others?
[House and Ecks, he means.]
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I've been traveling with Ecks and House, yes. If that's what you're asking.
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Who are you?
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Interrupting him in the middle of playing is liable to get a person ignored, but he's marginally more sociable, if on-edge, once he's finished with his 'set.']