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snowblindrpg2016-12-28 04:14 pm
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Entry tags:
- !event,
- adelina (two princesses of bamarre),
- alexander pierce (mcu),
- alfie solomons (peaky blinders),
- alphonse elric (fullmetal alchemist),
- amber volakis (house md),
- brian thomas (marble hornets),
- bucky barnes (mcu),
- charles yvry (original),
- charlie kelly (always sunny),
- davesprite (homestuck),
- death the kid (soul eater),
- ecks (original),
- enoch (el shaddai),
- frisk (undertale),
- ginger hale (original),
- gregory house (house md),
- hange zoe (attack on titan),
- hans christian andersen (fate/),
- haurchefant greystone (ffxiv),
- jade harley (homestuck),
- jim hawkins (treasure planet),
- john watson (bbc sherlock),
- joker (dc),
- kunsel (final fantasy vii),
- leonard church (red vs blue),
- lutha pahr (original),
- melanie (girl with all the gifts),
- phi (zero escape),
- quark (zero escape),
- roxas (kingdom hearts),
- sheena fujibayashi (tales of symphonia),
- sherlock holmes (bbc sherlock),
- stephanie brown (dc),
- stephen strange (mcu),
- sylar (heroes),
- the warden (dragon age),
- tony stark (marvel comics),
- toushiro hitsugaya (bleach),
- undertaker (black butler),
- zack fair (final fantasy vii),
- zell dincht (final fantasy viii)
[log] Event: Lavender's Green, Part Two [open]
Characters: everyone
Location: mysterious, white hallways
Date: Day 193-194
Summary: Find friends. Get lost. Don't look.
Warnings: Potential for gore and psychological horror. Please note any specific warnings in your subject lines!
While confusingly similar, the area is split into a few different sections:
The Core
The hallways here are narrow and twist at a rapid rate. With how dazzlingly white everything is, it's easy to not realize you're coming on a turn and slam right into the walls. There are no rooms here--no one starts here, though they may find it while they wander. At the center is a large, round area, like the center of a spiral. There's a lot of air pressure here.
The Inner Hallways
The largest area, filled with dead ends, gentle slopes and twists, and, occasionally, difficult-to-see drops where a higher hallway intersects with a lower one without a wall to separate them. The whole place tastes vaguely like blood. Most rooms are here--most people start here.
The Outer Hallways
The outer ring of the ball of yarn. It's not as thick with halls and twists as the other two areas, leading to a lot more boring walking in one direction. It's totally possible to circle around the same path multiple times without realizing it, as everything is so similar here. Occasionally, footsteps can be heard just outside the farthest walls. Sometimes, something breathes. There are a few rooms here--some people will start here.
Remember to note what kind of eyes your character has in their top level!
Location: mysterious, white hallways
Date: Day 193-194
Summary: Find friends. Get lost. Don't look.
Warnings: Potential for gore and psychological horror. Please note any specific warnings in your subject lines!
While confusingly similar, the area is split into a few different sections:
The Core
The hallways here are narrow and twist at a rapid rate. With how dazzlingly white everything is, it's easy to not realize you're coming on a turn and slam right into the walls. There are no rooms here--no one starts here, though they may find it while they wander. At the center is a large, round area, like the center of a spiral. There's a lot of air pressure here.
The Inner Hallways
The largest area, filled with dead ends, gentle slopes and twists, and, occasionally, difficult-to-see drops where a higher hallway intersects with a lower one without a wall to separate them. The whole place tastes vaguely like blood. Most rooms are here--most people start here.
The Outer Hallways
The outer ring of the ball of yarn. It's not as thick with halls and twists as the other two areas, leading to a lot more boring walking in one direction. It's totally possible to circle around the same path multiple times without realizing it, as everything is so similar here. Occasionally, footsteps can be heard just outside the farthest walls. Sometimes, something breathes. There are a few rooms here--some people will start here.
Remember to note what kind of eyes your character has in their top level!
no subject
I don't mean it like that. I know what happens here can hit us when we wake up. I remember the last time. [ Breathing out loudly as he pokes around inside of his own bag. ]
I think it's like that time. When we were all stuck in other people's dreams, but this time it's Winter. [ Or Andromeda. He still hasn't seen any sign of them beside it looking like the room Winter showed them. ]
I can't... I can't believe what Steph thinks either. I have to believe we're going to wake up where we were again. [ And not all scattered across a crazy ass labyrinth. ]
no subject
[ When they get out. Not if. He's not about to abandon the idea that they'll ever escape from this bizarre maze. ]
But... who knows? You might be right about it being Winter's dream. I guess the only thing that makes me second guess is outside of all this white is there's just... nothing else I've seen. I mean you'd think she would have more memories than this, you know? It's pretty bizarre. [ And also just makes him wonder if it's another weird section of town more than anything, honestly. ]
no subject
[ For the times she is aware or even connected to the network that is. Zell is still pretty stuck to the idea that she's a victim in all of this needing to be saved. ]
Just have to keep moving to find out eventually.
no subject
With a sigh, he leans back against the wall and stares at the rest of his bar, not really feeling hungry anymore. Especially when he considers one other issue he needs to bring up. Shrugging his own shoulders, he hums. ] Yeah.. Just have to keep moving forward.
...But hey, Zell. I know right now, you're worried about hurting people. We've had that issue before and I actually.. I wanted to ask for your opinion on something.
no subject
Opinion on something? Lay it on me, man.
[
If it's the best way to kill someone... well his rock isn't with him :(]no subject
Thankfully, it has nothing to do with murdering people with shiny, sharp rocks.But as it stands, he- actually feels kinda guilty for bringing this up now. Now, when Zell's actually going through his pack and taking out that water because he seriously needs to eat and he needs to drink to keep himself going there. But this still is another thing to help keep them going in the end, isn't it? This is important. So, he pushes onward, even if he feels uneasy, with a gesture of his hand. ]
It's just I've been considering what to do about it if those.. urges start again for any of us. I figure we should have a game plan. [ He pauses, taking a second to run a hand uncomfortable through his hair. ] I thought of tying each other up. But if it's happening to all of us again, it wouldn't work. One of us would be left untied and I think that person would just end up untying the rest of us. But that would work if it's just a few of us. And if we don't have anything to tie 'em up, I was thinking we'd knock 'em out.
[ Maybe not ideal... but it'd stop anything worse from happening. Any regrets, he hopes. ]
What do you think?
no subject
You must have been thinking about this for a while. [ He says it quietly as he reaches up to touch the wound on his head. ] Are you going to talk about this to Kunsel and Jim?
no subject
I know it isn't anything any of us would probably like to do, but if it'll stop 'em from doing anything they'll regret, it would be better in the end.
no subject
I can probably shrug off hurting people in the end. Move past it because I have to for missions, you know? I'm more worried about hurting anyone trying to restrain me. [ A pause. ] I'm more worried about anyone who isn't used to it. Who can't really move past it. [ Or someone who could be bothered by how much distance they can put on it. ] Got a plan in mind or should we figure something out together after we wake up?
no subject
[ Zack shrugs vaguely. No, it might not be the best timing to talk about this, but really... when does there ever seem to be a good time to talk about something like this? ]
Because the sooner we react, the less likely someone's going to end up hurt. [ Or hurting someone. And while they're all on the same understanding that it wouldn't be intentional, that still doesn't change that it would have happened... and whatever emotional repercussions come of it. ]
no subject
[ It does make sense that the three of them would react faster because of experience. ]
I have been letting him know where to hit. Jim. Just in case someone else loses contorl.
[ Like blood thirsty friends. ]
We still have handcuffs, too.
[ Just offering that in case. ]
no subject
But Jim told me he's been working on that stuff, yeah. He's not too crazy about the idea, so I'm not sure how it'll go if it ever comes to that... but there's nothing we can do but have faith in him if it does.
[ And hope to all hell he doesn't freeze for his own sake. Because if he does... it's definitely over for him. ]
no subject
He's gotten a lot better. You should challenge him to see how it goes. [ He then beams. ] Should have seen him flip Kunsel when we were in that storage shed downtown. That was pretty awesome.
[ Jim is a good student. Capping his water to put it back into his bag as he thinks for a second. ]
I think we'll just have to worry about it when it happens. Or I could just headbutt everyone.
[ Poking his own forehead, and finding the wound the ghost gave him. He keeps forgetting it's there, which is weird given it's a head wound. ]
no subject
[ He's straight up eyeballing that wound in emphasis. Yeah, Zell, no. Don't do the thing. That won't lead to anything pleasant right now. Still.. Zack cocks his head to the side with something belatedly incredulous in his expression. ]
Jim seriously flipped Kuns though?
[ That's honestly a feat for him considering how scrawny he is by comparison, but it's definitely not impossible. It's been months now since they've started practicing. ]
no subject
[ It's odd to think that. As a fighter, he should be concerned about a head wound. But he didn't really feel it. It was there, and the blood was pretty bad, but... he didn't really think about it.
He's going to latch on to the second topic. ]
He did! It was great. I don't think Kunsel ever saw that coming.
no subject
So, he lets it slide with another nod and a faint smile. ] Sounds like Kuns underestimated him. Serves him right. [ The smile goes just a bit smug. ]
no subject
probably can wrap this up soon so we can do something new
[ He makes sure he's packed up. Checking the rations and water to see if he has them still and there isn't any odd additions to the borrowed stuff. ]
You know, it feels like something is missing. Besides the obvious... [ Of not having the usual companions around. ]
It feels way too light. [ Patting the bag. ]
Probably a good idea /o/
Well.. Not exactly like they're our bags. But if things work out like they tend to do, we'll have them back.
[ All the little stupid knick knacks and other crap they've gathered. Most of it they could live without if he were to be honest. But he gets the sentimentality all the same. Just because you can doesn't mean you don't want to if you can help it. ] Come on. We should keep moving.
just keep swimming just keep swimming
Yeah. We should find the others before anything gets to them.
[ Or anyone... ]
just keep swimming swimming swimming
Let's go. [ The sooner they get moving, the sooner they find them. Hopefully. ]