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snowblindrpg2016-12-28 04:14 pm
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Entry tags:
- !event,
- adelina (two princesses of bamarre),
- alexander pierce (mcu),
- alfie solomons (peaky blinders),
- alphonse elric (fullmetal alchemist),
- amber volakis (house md),
- brian thomas (marble hornets),
- bucky barnes (mcu),
- charles yvry (original),
- charlie kelly (always sunny),
- davesprite (homestuck),
- death the kid (soul eater),
- ecks (original),
- enoch (el shaddai),
- frisk (undertale),
- ginger hale (original),
- gregory house (house md),
- hange zoe (attack on titan),
- hans christian andersen (fate/),
- haurchefant greystone (ffxiv),
- jade harley (homestuck),
- jim hawkins (treasure planet),
- john watson (bbc sherlock),
- joker (dc),
- kunsel (final fantasy vii),
- leonard church (red vs blue),
- lutha pahr (original),
- melanie (girl with all the gifts),
- phi (zero escape),
- quark (zero escape),
- roxas (kingdom hearts),
- sheena fujibayashi (tales of symphonia),
- sherlock holmes (bbc sherlock),
- stephanie brown (dc),
- stephen strange (mcu),
- sylar (heroes),
- the warden (dragon age),
- tony stark (marvel comics),
- toushiro hitsugaya (bleach),
- undertaker (black butler),
- zack fair (final fantasy vii),
- zell dincht (final fantasy viii)
[log] Event: Lavender's Green, Part Two [open]
Characters: everyone
Location: mysterious, white hallways
Date: Day 193-194
Summary: Find friends. Get lost. Don't look.
Warnings: Potential for gore and psychological horror. Please note any specific warnings in your subject lines!
While confusingly similar, the area is split into a few different sections:
The Core
The hallways here are narrow and twist at a rapid rate. With how dazzlingly white everything is, it's easy to not realize you're coming on a turn and slam right into the walls. There are no rooms here--no one starts here, though they may find it while they wander. At the center is a large, round area, like the center of a spiral. There's a lot of air pressure here.
The Inner Hallways
The largest area, filled with dead ends, gentle slopes and twists, and, occasionally, difficult-to-see drops where a higher hallway intersects with a lower one without a wall to separate them. The whole place tastes vaguely like blood. Most rooms are here--most people start here.
The Outer Hallways
The outer ring of the ball of yarn. It's not as thick with halls and twists as the other two areas, leading to a lot more boring walking in one direction. It's totally possible to circle around the same path multiple times without realizing it, as everything is so similar here. Occasionally, footsteps can be heard just outside the farthest walls. Sometimes, something breathes. There are a few rooms here--some people will start here.
Remember to note what kind of eyes your character has in their top level!
Location: mysterious, white hallways
Date: Day 193-194
Summary: Find friends. Get lost. Don't look.
Warnings: Potential for gore and psychological horror. Please note any specific warnings in your subject lines!
While confusingly similar, the area is split into a few different sections:
The Core
The hallways here are narrow and twist at a rapid rate. With how dazzlingly white everything is, it's easy to not realize you're coming on a turn and slam right into the walls. There are no rooms here--no one starts here, though they may find it while they wander. At the center is a large, round area, like the center of a spiral. There's a lot of air pressure here.
The Inner Hallways
The largest area, filled with dead ends, gentle slopes and twists, and, occasionally, difficult-to-see drops where a higher hallway intersects with a lower one without a wall to separate them. The whole place tastes vaguely like blood. Most rooms are here--most people start here.
The Outer Hallways
The outer ring of the ball of yarn. It's not as thick with halls and twists as the other two areas, leading to a lot more boring walking in one direction. It's totally possible to circle around the same path multiple times without realizing it, as everything is so similar here. Occasionally, footsteps can be heard just outside the farthest walls. Sometimes, something breathes. There are a few rooms here--some people will start here.
Remember to note what kind of eyes your character has in their top level!
no subject
But Jim told me he's been working on that stuff, yeah. He's not too crazy about the idea, so I'm not sure how it'll go if it ever comes to that... but there's nothing we can do but have faith in him if it does.
[ And hope to all hell he doesn't freeze for his own sake. Because if he does... it's definitely over for him. ]
no subject
He's gotten a lot better. You should challenge him to see how it goes. [ He then beams. ] Should have seen him flip Kunsel when we were in that storage shed downtown. That was pretty awesome.
[ Jim is a good student. Capping his water to put it back into his bag as he thinks for a second. ]
I think we'll just have to worry about it when it happens. Or I could just headbutt everyone.
[ Poking his own forehead, and finding the wound the ghost gave him. He keeps forgetting it's there, which is weird given it's a head wound. ]
no subject
[ He's straight up eyeballing that wound in emphasis. Yeah, Zell, no. Don't do the thing. That won't lead to anything pleasant right now. Still.. Zack cocks his head to the side with something belatedly incredulous in his expression. ]
Jim seriously flipped Kuns though?
[ That's honestly a feat for him considering how scrawny he is by comparison, but it's definitely not impossible. It's been months now since they've started practicing. ]
no subject
[ It's odd to think that. As a fighter, he should be concerned about a head wound. But he didn't really feel it. It was there, and the blood was pretty bad, but... he didn't really think about it.
He's going to latch on to the second topic. ]
He did! It was great. I don't think Kunsel ever saw that coming.
no subject
So, he lets it slide with another nod and a faint smile. ] Sounds like Kuns underestimated him. Serves him right. [ The smile goes just a bit smug. ]
no subject
probably can wrap this up soon so we can do something new
[ He makes sure he's packed up. Checking the rations and water to see if he has them still and there isn't any odd additions to the borrowed stuff. ]
You know, it feels like something is missing. Besides the obvious... [ Of not having the usual companions around. ]
It feels way too light. [ Patting the bag. ]
Probably a good idea /o/
Well.. Not exactly like they're our bags. But if things work out like they tend to do, we'll have them back.
[ All the little stupid knick knacks and other crap they've gathered. Most of it they could live without if he were to be honest. But he gets the sentimentality all the same. Just because you can doesn't mean you don't want to if you can help it. ] Come on. We should keep moving.
just keep swimming just keep swimming
Yeah. We should find the others before anything gets to them.
[ Or anyone... ]
just keep swimming swimming swimming
Let's go. [ The sooner they get moving, the sooner they find them. Hopefully. ]