rubikscomplex: (smile | flirt)
Gregory House, MD ([personal profile] rubikscomplex) wrote in [community profile] snowblindrpg2017-07-04 01:43 pm

[network] @hotstud_xxx; text; Night 255; Let's Do That Again [open] [cw: suicidal ideations]

so, worth it, or worth it?
cloaked prophets who couldn't be hurt
(remind anyone of someone?
hint
go rewatch xu's death
or talk to someone who was around to see how our little winter way kicked it)
no spiders in the vents
"evie's voice"
quantum computers
convertpurge.exe
a camera feed they don't want us to get access to

this is amazing!

i'm down in the entrance area at the police station
heading to the hospital to run a couple of experiments i've been holding off on
way too far to bother walking back to the radiation zone
i'll just keep rolling the dice till i hit the chapel or the new morgue

we need to do more things like this
results, people!
the rats don't get a response if they just play nice in the maze

[personal profile] whiteknightnecromancer 2017-07-05 02:52 am (UTC)(link)
There's an Elvhen legend that one of their gods found a way to bend the power of the Void. A set of armor that allowed her to hunt in it. It's a cold place that can't sustain any life. Something that isn't our world at all. There's been some experimental evidence that such a thing might really exist.

Is there anything like that in your world?


[Dorian was reaching by conflating it with mythology but he was referring to a vacuum and considering the possibility of someone making armor out of it.]

[personal profile] whiteknightnecromancer 2017-07-05 03:46 am (UTC)(link)
Alright. So then, what would be the equivalent in your terms of making a set of armor made of space or having its properties?

People in my world occasionally douse themselves with unstable potions to make themselves more terrifying or give themselves certain abilities in combat.

Is there anything to suggest that this Prophet is in touch with space and being driven mad?

[personal profile] whiteknightnecromancer 2017-07-06 02:31 am (UTC)(link)
Dead is the usual outcome where I'm from as well.

With as little magical terminology as possible:

Energy and heat are connected, yes? I know of two ways to achieve a space in which one cannot breathe.

1. Lower the temperature until it loses the quality which makes it breathable. Attempting to breathe in this space usually ends with the lungs being immediately frozen.

2. Pumping the air out of the space. Attempting to breathe in this sort of space has side effects like hemorrhaging and death.

And yet someone stuck his head in there and keeps breathing out here with no problem. It could be something like the dizziness and nausea that accompany visitations by anomalies. But those symptoms cluster. So, did you experience any nausea, dizziness, nosebleeds, etc.? If not, does your world have a third option?

And yes, constant partying back home. Just like this place.


[He would ask what the difference was between nanomachines screwing over the brain and what he'd described but that seemed pointless right now.

He was hoping discussing possibilities would trigger something somewhere. Even if it was just more ...weirdness on House's end. HE didn't expect that to last forever.]

[personal profile] whiteknightnecromancer 2017-07-09 08:04 pm (UTC)(link)
And yet he could pull his head back out. Why would it only affect the air or his lungs? In some states other parts of him should cease functioning, should they not? Or at least their functioning should be interfered with.

[personal profile] whiteknightnecromancer 2017-07-16 06:34 pm (UTC)(link)
Well, yes, it is. Certainly more interesting than the question of whether we freeze to death or not. IT'd be even cooler if we knew how it worked.

[personal profile] whiteknightnecromancer 2017-07-19 04:59 am (UTC)(link)
I think we might need to wait more than a week. Let everyone get their bearings and find more supplies. Next time we'll know that they're coming for the chips and maybe we can find some way to keep them in the building. Maybe we should pick which buildings more carefully as well. Find places with few entrances and exits and prepare them before we begin.

[The RPG character thinks it's a matter of figuring out how to kill the thing and then doing it really well. Problem solving skills!]