Stephen Vincent Strange (
thewarningafter) wrote in
snowblindrpg2017-01-10 11:37 am
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Entry tags:
[log] If Looks Could Kill (You Would Be Dead) [closed]
Characters: Doctors Strange and House
Location: Hospital (building 131)
Date: 197 (afternoon / evening)
Summary: Dr. Strange wants to find out what's going on with his cloak. Dr. House dies again.
Warnings: Dr. House is going to die. Again.
131: The hospital is eerie in its silence, and snow presses in against many of the windows, keeping much of it in sterile darkness. It still smells like a hospital; the antiseptic is fresh, and there isn't much dust. Someone must be cleaning it, and yet it's clear no one is here. The hospital is four stories high with one basement, all connected via the elevator lobby and staircase. Unfortunately, the wall of the elevator lobby has been torn open all the way down, exposing it to the bitter air outside. While you can explore and remain on most of the floors of the hospital at night, you cannot travel between them until it's daytime once more, as the lobby seals itself up at curfew. The staircase is its own separate enclosed area, but it too seals itself off from the lobby at night, so you'll be spending an uncomfortable night on the staircase if you get stuck there.
Location: Hospital (building 131)
Date: 197 (afternoon / evening)
Summary: Dr. Strange wants to find out what's going on with his cloak. Dr. House dies again.
Warnings: Dr. House is going to die. Again.
131: The hospital is eerie in its silence, and snow presses in against many of the windows, keeping much of it in sterile darkness. It still smells like a hospital; the antiseptic is fresh, and there isn't much dust. Someone must be cleaning it, and yet it's clear no one is here. The hospital is four stories high with one basement, all connected via the elevator lobby and staircase. Unfortunately, the wall of the elevator lobby has been torn open all the way down, exposing it to the bitter air outside. While you can explore and remain on most of the floors of the hospital at night, you cannot travel between them until it's daytime once more, as the lobby seals itself up at curfew. The staircase is its own separate enclosed area, but it too seals itself off from the lobby at night, so you'll be spending an uncomfortable night on the staircase if you get stuck there.
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[Last words are meant to be important, probably. These ones aren't. House moves to set up again.]
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