snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote in [community profile] snowblindrpg2016-12-28 04:14 pm

[log] Event: Lavender's Green, Part Two [open]

Characters: everyone
Location: mysterious, white hallways
Date: Day 193-194
Summary: Find friends. Get lost. Don't look.
Warnings: Potential for gore and psychological horror. Please note any specific warnings in your subject lines!

While confusingly similar, the area is split into a few different sections:

The Core
The hallways here are narrow and twist at a rapid rate. With how dazzlingly white everything is, it's easy to not realize you're coming on a turn and slam right into the walls. There are no rooms here--no one starts here, though they may find it while they wander. At the center is a large, round area, like the center of a spiral. There's a lot of air pressure here.

The Inner Hallways
The largest area, filled with dead ends, gentle slopes and twists, and, occasionally, difficult-to-see drops where a higher hallway intersects with a lower one without a wall to separate them. The whole place tastes vaguely like blood. Most rooms are here--most people start here.

The Outer Hallways
The outer ring of the ball of yarn. It's not as thick with halls and twists as the other two areas, leading to a lot more boring walking in one direction. It's totally possible to circle around the same path multiple times without realizing it, as everything is so similar here. Occasionally, footsteps can be heard just outside the farthest walls. Sometimes, something breathes. There are a few rooms here--some people will start here.


Remember to note what kind of eyes your character has in their top level!
howdull: (deduce] distraction)

[personal profile] howdull 2017-02-12 01:03 pm (UTC)(link)
[It's a good plan, but Sherlock is still an expert at deduction even if he can't remember what's come before.]

Wrong.

[He raises an eyebrow.]

If you find him, tell him to come to the core and be quick about it.
thewarningafter: (goatee | unease | beyond his knowledge)

[personal profile] thewarningafter 2017-02-14 03:21 am (UTC)(link)
What for?

[Beyond a meeting place, obviously. Has Sherlock figured out something the rest of them haven't? That'd be a real trick considering the state he's in.]
howdull: (Default)

[personal profile] howdull 2017-02-16 10:27 am (UTC)(link)
Because otherwise he won't know to meet me there, obviously.

[He's being deliberately obtuse as he turns away.]

Now go away, I have to think.
thewarningafter: (goatee | determined | injured)

[personal profile] thewarningafter 2017-02-17 06:48 am (UTC)(link)
Sure you do.

[Stephen mutters it to himself rather than to Sherlock. The conversation's slipping away from him; he should find a way to keep it going, stay with Sherlock, but it's becoming abundantly clear that Sherlock isn't going to cooperate even without his full faculties at hand.

He doesn't go away.
]
howdull: (Default)

[personal profile] howdull 2017-02-17 10:36 am (UTC)(link)
[Sherlock simply begins to stalk away down one of the many corridors of the maze.

If Stephen loses him, then Sherlock won't even realise. If he manages to keep up, eventually he'll look over as if surprised to see someone nearby.]
thewarningafter: (goatee griefbeard | neutral | backpack)

[personal profile] thewarningafter 2017-02-19 07:31 am (UTC)(link)
[Stephen follows him at first, but Sherlock does eventually lose him when Stephen lets him get a bit too far ahead in his efforts not to get his attention and spark yet another repeat conversation about their faces.]