Snowblind Moderators (
snowblindmods) wrote in
snowblindrpg2016-12-28 04:14 pm
Entry tags:
- !event,
- adelina (two princesses of bamarre),
- alexander pierce (mcu),
- alfie solomons (peaky blinders),
- alphonse elric (fullmetal alchemist),
- amber volakis (house md),
- brian thomas (marble hornets),
- bucky barnes (mcu),
- charles yvry (original),
- charlie kelly (always sunny),
- davesprite (homestuck),
- death the kid (soul eater),
- ecks (original),
- enoch (el shaddai),
- frisk (undertale),
- ginger hale (original),
- gregory house (house md),
- hange zoe (attack on titan),
- hans christian andersen (fate/),
- haurchefant greystone (ffxiv),
- jade harley (homestuck),
- jim hawkins (treasure planet),
- john watson (bbc sherlock),
- joker (dc),
- kunsel (final fantasy vii),
- leonard church (red vs blue),
- lutha pahr (original),
- melanie (girl with all the gifts),
- phi (zero escape),
- quark (zero escape),
- roxas (kingdom hearts),
- sheena fujibayashi (tales of symphonia),
- sherlock holmes (bbc sherlock),
- stephanie brown (dc),
- stephen strange (mcu),
- sylar (heroes),
- the warden (dragon age),
- tony stark (marvel comics),
- toushiro hitsugaya (bleach),
- undertaker (black butler),
- zack fair (final fantasy vii),
- zell dincht (final fantasy viii)
[log] Event: Lavender's Green, Part Two [open]
Characters: everyone
Location: mysterious, white hallways
Date: Day 193-194
Summary: Find friends. Get lost. Don't look.
Warnings: Potential for gore and psychological horror. Please note any specific warnings in your subject lines!
While confusingly similar, the area is split into a few different sections:
The Core
The hallways here are narrow and twist at a rapid rate. With how dazzlingly white everything is, it's easy to not realize you're coming on a turn and slam right into the walls. There are no rooms here--no one starts here, though they may find it while they wander. At the center is a large, round area, like the center of a spiral. There's a lot of air pressure here.
The Inner Hallways
The largest area, filled with dead ends, gentle slopes and twists, and, occasionally, difficult-to-see drops where a higher hallway intersects with a lower one without a wall to separate them. The whole place tastes vaguely like blood. Most rooms are here--most people start here.
The Outer Hallways
The outer ring of the ball of yarn. It's not as thick with halls and twists as the other two areas, leading to a lot more boring walking in one direction. It's totally possible to circle around the same path multiple times without realizing it, as everything is so similar here. Occasionally, footsteps can be heard just outside the farthest walls. Sometimes, something breathes. There are a few rooms here--some people will start here.
Remember to note what kind of eyes your character has in their top level!
Location: mysterious, white hallways
Date: Day 193-194
Summary: Find friends. Get lost. Don't look.
Warnings: Potential for gore and psychological horror. Please note any specific warnings in your subject lines!
While confusingly similar, the area is split into a few different sections:
The Core
The hallways here are narrow and twist at a rapid rate. With how dazzlingly white everything is, it's easy to not realize you're coming on a turn and slam right into the walls. There are no rooms here--no one starts here, though they may find it while they wander. At the center is a large, round area, like the center of a spiral. There's a lot of air pressure here.
The Inner Hallways
The largest area, filled with dead ends, gentle slopes and twists, and, occasionally, difficult-to-see drops where a higher hallway intersects with a lower one without a wall to separate them. The whole place tastes vaguely like blood. Most rooms are here--most people start here.
The Outer Hallways
The outer ring of the ball of yarn. It's not as thick with halls and twists as the other two areas, leading to a lot more boring walking in one direction. It's totally possible to circle around the same path multiple times without realizing it, as everything is so similar here. Occasionally, footsteps can be heard just outside the farthest walls. Sometimes, something breathes. There are a few rooms here--some people will start here.
Remember to note what kind of eyes your character has in their top level!

no subject
Suddenly he's hugging her, and she honestly doesn't know what to do. She's shaking badly. After a moment she remembers how to hug back, holding onto his shoulders and sobbing.
It's too much. It's all too much, and she just can't. She can't. ]
no subject
No. Not their souls.]
Memories.
[It's more muttered, then louder as he pulls back from Steph and stares down at her.]
It was assaulting us with our own memories, someone else's memories, everything combined. It's a trick.
[He looks back and sees gray metal beneath the white wall and some sort of substance for them to scoop up.]
Everything's a trick.
no subject
Not real. It's not-- not real.
[ She forces herself to take a deep breath, then another. She can't breathe through her nose, but it still helps. ]
Okay. Okay. It's not real.
[ Which means this, at least, will end. ]
no subject
Whatever the goo is, it doesn't burn his fingers when he touches it, just the wall. This is a gift for something. There's a limited supply.]
This is for something specific.
[Something at the center of it all?]
Get up. We need to find the core.
[And if she kills him before that... well, she needs to get the damn goop to the core.]
no subject
I'm up, I'm up. How do we... should we scrape it off with my mask or something?
[ She pulls it off and offers it to him. It's surprisingly solid, a foldable plastic frame fitted with an air filter. ]
no subject
I'll get blood on it. [Like her hair.] You do it.
no subject
Yeah, okay.
[ She scrapes the stuff off with the outside surface of the mask. That way she won't have to inhale anything too bad when she wears it again later.
Then she scratches at the sticky part of her hair. Her fingers come away just the slightest bit red. ]
Let me... I should look at your face.
no subject
no subject
[ She's not totally convinced that's what he's going to actually do, but she'll go. ]
no subject
[So, that's incentive enough to follow through.]
Go. You need to figure out where you need to use that in there.
no subject
...Stay safe.
[ And then she's gone. ]