snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote in [community profile] snowblindrpg2016-12-28 04:14 pm

[log] Event: Lavender's Green, Part Two [open]

Characters: everyone
Location: mysterious, white hallways
Date: Day 193-194
Summary: Find friends. Get lost. Don't look.
Warnings: Potential for gore and psychological horror. Please note any specific warnings in your subject lines!

While confusingly similar, the area is split into a few different sections:

The Core
The hallways here are narrow and twist at a rapid rate. With how dazzlingly white everything is, it's easy to not realize you're coming on a turn and slam right into the walls. There are no rooms here--no one starts here, though they may find it while they wander. At the center is a large, round area, like the center of a spiral. There's a lot of air pressure here.

The Inner Hallways
The largest area, filled with dead ends, gentle slopes and twists, and, occasionally, difficult-to-see drops where a higher hallway intersects with a lower one without a wall to separate them. The whole place tastes vaguely like blood. Most rooms are here--most people start here.

The Outer Hallways
The outer ring of the ball of yarn. It's not as thick with halls and twists as the other two areas, leading to a lot more boring walking in one direction. It's totally possible to circle around the same path multiple times without realizing it, as everything is so similar here. Occasionally, footsteps can be heard just outside the farthest walls. Sometimes, something breathes. There are a few rooms here--some people will start here.


Remember to note what kind of eyes your character has in their top level!
despiteeverything: All icons used with permission of their creators - please don't take unless you ask the artist first! (pic#9642662)

[personal profile] despiteeverything 2017-01-09 05:34 am (UTC)(link)
[Frisk blinks a little in surprise as the jacket is settled around them. They're still waking up, and it takes them a little time to keep up with what he's trying to tell them.]

You know a good spot?

[They wouldn't have thought there were any good spots here.]
equal_shots: (Dismayed)

[personal profile] equal_shots 2017-01-13 02:50 am (UTC)(link)
No, but a corner will be better than here.

[Kid shivers, crouching beside Frisk and trying to coax the other to their feet. Shouldering Frisk's small backpack, Kid gently tugs on Frisk's hand and points down the hall. He thinks he just rounded the corner, and it wasn't too far back; a handprint in red that he's sure is his is still visible and it appears half pressed into a bend in the wall. He could tuck Frisk into the corner there and ensure they were out of harm's way.]

None of the halls are long. Don't think--I don't think it will take long to find somewhere inobtrusive. You may go right back to sleep, Frisk.