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snowblindrpg2016-12-28 04:14 pm
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Entry tags:
- !event,
- adelina (two princesses of bamarre),
- alexander pierce (mcu),
- alfie solomons (peaky blinders),
- alphonse elric (fullmetal alchemist),
- amber volakis (house md),
- brian thomas (marble hornets),
- bucky barnes (mcu),
- charles yvry (original),
- charlie kelly (always sunny),
- davesprite (homestuck),
- death the kid (soul eater),
- ecks (original),
- enoch (el shaddai),
- frisk (undertale),
- ginger hale (original),
- gregory house (house md),
- hange zoe (attack on titan),
- hans christian andersen (fate/),
- haurchefant greystone (ffxiv),
- jade harley (homestuck),
- jim hawkins (treasure planet),
- john watson (bbc sherlock),
- joker (dc),
- kunsel (final fantasy vii),
- leonard church (red vs blue),
- lutha pahr (original),
- melanie (girl with all the gifts),
- phi (zero escape),
- quark (zero escape),
- roxas (kingdom hearts),
- sheena fujibayashi (tales of symphonia),
- sherlock holmes (bbc sherlock),
- stephanie brown (dc),
- stephen strange (mcu),
- sylar (heroes),
- the warden (dragon age),
- tony stark (marvel comics),
- toushiro hitsugaya (bleach),
- undertaker (black butler),
- zack fair (final fantasy vii),
- zell dincht (final fantasy viii)
[log] Event: Lavender's Green, Part Two [open]
Characters: everyone
Location: mysterious, white hallways
Date: Day 193-194
Summary: Find friends. Get lost. Don't look.
Warnings: Potential for gore and psychological horror. Please note any specific warnings in your subject lines!
While confusingly similar, the area is split into a few different sections:
The Core
The hallways here are narrow and twist at a rapid rate. With how dazzlingly white everything is, it's easy to not realize you're coming on a turn and slam right into the walls. There are no rooms here--no one starts here, though they may find it while they wander. At the center is a large, round area, like the center of a spiral. There's a lot of air pressure here.
The Inner Hallways
The largest area, filled with dead ends, gentle slopes and twists, and, occasionally, difficult-to-see drops where a higher hallway intersects with a lower one without a wall to separate them. The whole place tastes vaguely like blood. Most rooms are here--most people start here.
The Outer Hallways
The outer ring of the ball of yarn. It's not as thick with halls and twists as the other two areas, leading to a lot more boring walking in one direction. It's totally possible to circle around the same path multiple times without realizing it, as everything is so similar here. Occasionally, footsteps can be heard just outside the farthest walls. Sometimes, something breathes. There are a few rooms here--some people will start here.
Remember to note what kind of eyes your character has in their top level!
Location: mysterious, white hallways
Date: Day 193-194
Summary: Find friends. Get lost. Don't look.
Warnings: Potential for gore and psychological horror. Please note any specific warnings in your subject lines!
While confusingly similar, the area is split into a few different sections:
The Core
The hallways here are narrow and twist at a rapid rate. With how dazzlingly white everything is, it's easy to not realize you're coming on a turn and slam right into the walls. There are no rooms here--no one starts here, though they may find it while they wander. At the center is a large, round area, like the center of a spiral. There's a lot of air pressure here.
The Inner Hallways
The largest area, filled with dead ends, gentle slopes and twists, and, occasionally, difficult-to-see drops where a higher hallway intersects with a lower one without a wall to separate them. The whole place tastes vaguely like blood. Most rooms are here--most people start here.
The Outer Hallways
The outer ring of the ball of yarn. It's not as thick with halls and twists as the other two areas, leading to a lot more boring walking in one direction. It's totally possible to circle around the same path multiple times without realizing it, as everything is so similar here. Occasionally, footsteps can be heard just outside the farthest walls. Sometimes, something breathes. There are a few rooms here--some people will start here.
Remember to note what kind of eyes your character has in their top level!
no subject
[They weren't starting from zero, but it still jumped to 360 pretty quick. Andersen, at least, isn't threatening him, and there's no question that none of the taunting confidence from that night is present now. So—]
You want to prove to me you won't kill me, then come over here and let me noogie you.
no subject
[It's just ridiculous enough to work.]
no subject
It being stupid is the whole point, Andersen.
no subject
[He spreads his arms as he speaks, like it's self-evident that that's the case, and not him just being a stubborn dick.]
no subject
[Fuck you too, dude, though he says it smooth and even.]
There's this thing called a joke, but evidently you can't take one.
no subject
[He spreads the arms in grand indication of his state. You already insulted him once, Andersen.]
no subject
You want to talk about anything else? I've got no idea what I'm doing in here yet, and if you were going to kill me you probably would have done it by now.
no subject
[Dumbass metaphors are a perfect way to distract from how shitty and depressing his life is, right?]
You want to get walking or just stand here shooting the shit, then?
no subject
no subject
[So long as Andersen doesn't freak him out someway, he's content to walk along with him. Or, you know, float. This maze is fucking boring without someone to chat to.]