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snowblindrpg2016-12-28 04:14 pm
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Entry tags:
- !event,
- adelina (two princesses of bamarre),
- alexander pierce (mcu),
- alfie solomons (peaky blinders),
- alphonse elric (fullmetal alchemist),
- amber volakis (house md),
- brian thomas (marble hornets),
- bucky barnes (mcu),
- charles yvry (original),
- charlie kelly (always sunny),
- davesprite (homestuck),
- death the kid (soul eater),
- ecks (original),
- enoch (el shaddai),
- frisk (undertale),
- ginger hale (original),
- gregory house (house md),
- hange zoe (attack on titan),
- hans christian andersen (fate/),
- haurchefant greystone (ffxiv),
- jade harley (homestuck),
- jim hawkins (treasure planet),
- john watson (bbc sherlock),
- joker (dc),
- kunsel (final fantasy vii),
- leonard church (red vs blue),
- lutha pahr (original),
- melanie (girl with all the gifts),
- phi (zero escape),
- quark (zero escape),
- roxas (kingdom hearts),
- sheena fujibayashi (tales of symphonia),
- sherlock holmes (bbc sherlock),
- stephanie brown (dc),
- stephen strange (mcu),
- sylar (heroes),
- the warden (dragon age),
- tony stark (marvel comics),
- toushiro hitsugaya (bleach),
- undertaker (black butler),
- zack fair (final fantasy vii),
- zell dincht (final fantasy viii)
[log] Event: Lavender's Green, Part Two [open]
Characters: everyone
Location: mysterious, white hallways
Date: Day 193-194
Summary: Find friends. Get lost. Don't look.
Warnings: Potential for gore and psychological horror. Please note any specific warnings in your subject lines!
While confusingly similar, the area is split into a few different sections:
The Core
The hallways here are narrow and twist at a rapid rate. With how dazzlingly white everything is, it's easy to not realize you're coming on a turn and slam right into the walls. There are no rooms here--no one starts here, though they may find it while they wander. At the center is a large, round area, like the center of a spiral. There's a lot of air pressure here.
The Inner Hallways
The largest area, filled with dead ends, gentle slopes and twists, and, occasionally, difficult-to-see drops where a higher hallway intersects with a lower one without a wall to separate them. The whole place tastes vaguely like blood. Most rooms are here--most people start here.
The Outer Hallways
The outer ring of the ball of yarn. It's not as thick with halls and twists as the other two areas, leading to a lot more boring walking in one direction. It's totally possible to circle around the same path multiple times without realizing it, as everything is so similar here. Occasionally, footsteps can be heard just outside the farthest walls. Sometimes, something breathes. There are a few rooms here--some people will start here.
Remember to note what kind of eyes your character has in their top level!
Location: mysterious, white hallways
Date: Day 193-194
Summary: Find friends. Get lost. Don't look.
Warnings: Potential for gore and psychological horror. Please note any specific warnings in your subject lines!
While confusingly similar, the area is split into a few different sections:
The Core
The hallways here are narrow and twist at a rapid rate. With how dazzlingly white everything is, it's easy to not realize you're coming on a turn and slam right into the walls. There are no rooms here--no one starts here, though they may find it while they wander. At the center is a large, round area, like the center of a spiral. There's a lot of air pressure here.
The Inner Hallways
The largest area, filled with dead ends, gentle slopes and twists, and, occasionally, difficult-to-see drops where a higher hallway intersects with a lower one without a wall to separate them. The whole place tastes vaguely like blood. Most rooms are here--most people start here.
The Outer Hallways
The outer ring of the ball of yarn. It's not as thick with halls and twists as the other two areas, leading to a lot more boring walking in one direction. It's totally possible to circle around the same path multiple times without realizing it, as everything is so similar here. Occasionally, footsteps can be heard just outside the farthest walls. Sometimes, something breathes. There are a few rooms here--some people will start here.
Remember to note what kind of eyes your character has in their top level!
no subject
He decides not to take the bait.]
Whatever you say, Tiger. You gonna help me find a way out of these creepy corridors or what?
no subject
I'd rather us both be trapped in here forever than help you. At least it'll save anyone else who makes it out. [Which means he's just going to sort of... plant himself, and dare the other man to try to get past him. Give him a reason, dammit.]
no subject
[He giggles.]
Sorry, I just don't feel the same way about you. If I don't get outta here I'm at least gonna figure what this place is.
I think someone might be playing a joke on us.
no subject
Someone else will figure it out and good luck to them. This isn't a joke, either. Although, if it is one, s'pose it's right up your alley, not being the least bit funny.
no subject
[He reaches out and gently pinches Watson's cheek.]
World's ending and you're still all ornery.
no subject
Touch me again, I'll kick one of your kneecaps out.
no subject
[He walks past Watson and slams his shoulder with his arm as he does.]
If we look hard enough, mebbe we can find one of our dear hostesses. I have questions.
no subject
no subject
He coughs when he hits the wall and looks back at the younger man.]
I sense a lack of trust....
no subject
You killed someone I love, and I saw what you did to her. I saw the way you beat her body, you bastard. She's the one who took me. She's the one who took Angel. You did that to her. You're the reason she turned into a monster.
no subject
I'm just the reason she died.
[He dislocates his shoulder and tries to squirm free of Watson's grip, as if it were a straitjacket.]
no subject
no subject
Listen, mi amigo, I'd love to take credit for your girlfriend turning into a monster but I didn't know she wouldn't come back!
[He backs into the wall and slowly lifts his injured arm, reaching for the back of his head.]
The people responsible for that are the same ones who took the Bat away. It was a funny joke at first but it's not funny anymore.
That's why I'm gonna put the lights out.
no subject
[John's hands ball into fists.]
It should've been you who stayed dead, not her.
no subject
[He reaches across the back of his neck for his opposite shoulder and giggles at the jolt of pain in his nerves as his arm pops back into place.]
But it's a vile, cruel world out there of baby kickers and puppynappers. Y'know, I worry about that.
no subject
[But that moment is not right in this moment, apparently. It's frustrating beyond belief.]
no subject
[He steps away from the wall and slings an arm around Watson's shoulders.]
Until then it's you and me, bucko! Two fellas against this snowy madhouse.
no subject
Do that again, and I'll sprain your arm so you can't put it back like your shoulder.
[He stoops to pick up his pack and then points down the corridor he'd been heading toward.]
Move. And don't speak unless you're spoken to.
no subject
[He does walk ahead of Watson, spreading his arms.]
And you'll listen.
[With a wide grin, he looks back.]
'Cause you got nowhere else to go. My own captive audience... Lucky, lucky me!
no subject
Mind your feet, Mr. Joker. The floor isn't even in these corridors.
[And the ceilings come down low. The extremely petty part of John hopes the bastard smacks his head on a low-hanging part of it.]