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snowblindrpg2016-12-28 04:14 pm
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Entry tags:
- !event,
- adelina (two princesses of bamarre),
- alexander pierce (mcu),
- alfie solomons (peaky blinders),
- alphonse elric (fullmetal alchemist),
- amber volakis (house md),
- brian thomas (marble hornets),
- bucky barnes (mcu),
- charles yvry (original),
- charlie kelly (always sunny),
- davesprite (homestuck),
- death the kid (soul eater),
- ecks (original),
- enoch (el shaddai),
- frisk (undertale),
- ginger hale (original),
- gregory house (house md),
- hange zoe (attack on titan),
- hans christian andersen (fate/),
- haurchefant greystone (ffxiv),
- jade harley (homestuck),
- jim hawkins (treasure planet),
- john watson (bbc sherlock),
- joker (dc),
- kunsel (final fantasy vii),
- leonard church (red vs blue),
- lutha pahr (original),
- melanie (girl with all the gifts),
- phi (zero escape),
- quark (zero escape),
- roxas (kingdom hearts),
- sheena fujibayashi (tales of symphonia),
- sherlock holmes (bbc sherlock),
- stephanie brown (dc),
- stephen strange (mcu),
- sylar (heroes),
- the warden (dragon age),
- tony stark (marvel comics),
- toushiro hitsugaya (bleach),
- undertaker (black butler),
- zack fair (final fantasy vii),
- zell dincht (final fantasy viii)
[log] Event: Lavender's Green, Part Two [open]
Characters: everyone
Location: mysterious, white hallways
Date: Day 193-194
Summary: Find friends. Get lost. Don't look.
Warnings: Potential for gore and psychological horror. Please note any specific warnings in your subject lines!
While confusingly similar, the area is split into a few different sections:
The Core
The hallways here are narrow and twist at a rapid rate. With how dazzlingly white everything is, it's easy to not realize you're coming on a turn and slam right into the walls. There are no rooms here--no one starts here, though they may find it while they wander. At the center is a large, round area, like the center of a spiral. There's a lot of air pressure here.
The Inner Hallways
The largest area, filled with dead ends, gentle slopes and twists, and, occasionally, difficult-to-see drops where a higher hallway intersects with a lower one without a wall to separate them. The whole place tastes vaguely like blood. Most rooms are here--most people start here.
The Outer Hallways
The outer ring of the ball of yarn. It's not as thick with halls and twists as the other two areas, leading to a lot more boring walking in one direction. It's totally possible to circle around the same path multiple times without realizing it, as everything is so similar here. Occasionally, footsteps can be heard just outside the farthest walls. Sometimes, something breathes. There are a few rooms here--some people will start here.
Remember to note what kind of eyes your character has in their top level!
Location: mysterious, white hallways
Date: Day 193-194
Summary: Find friends. Get lost. Don't look.
Warnings: Potential for gore and psychological horror. Please note any specific warnings in your subject lines!
While confusingly similar, the area is split into a few different sections:
The Core
The hallways here are narrow and twist at a rapid rate. With how dazzlingly white everything is, it's easy to not realize you're coming on a turn and slam right into the walls. There are no rooms here--no one starts here, though they may find it while they wander. At the center is a large, round area, like the center of a spiral. There's a lot of air pressure here.
The Inner Hallways
The largest area, filled with dead ends, gentle slopes and twists, and, occasionally, difficult-to-see drops where a higher hallway intersects with a lower one without a wall to separate them. The whole place tastes vaguely like blood. Most rooms are here--most people start here.
The Outer Hallways
The outer ring of the ball of yarn. It's not as thick with halls and twists as the other two areas, leading to a lot more boring walking in one direction. It's totally possible to circle around the same path multiple times without realizing it, as everything is so similar here. Occasionally, footsteps can be heard just outside the farthest walls. Sometimes, something breathes. There are a few rooms here--some people will start here.
Remember to note what kind of eyes your character has in their top level!
FABULOUS
Zack bites his lip all the same as he shrugs his shoulders. ]
Peachy. Guess it could be worse though. [ He just hopes he didn't just screw them both over by saying that... ]
..You look a lot different without the armor.
SPARKLES
Cousland nonchalantly brushes a fleck of lint off her shoulder, seemingly unworried about a) being unarmed, b) stuck in a maze, and c) not having a single goddamn clue where her stuff (plus Dog) has gone.
she's internally screaming every second she's awake. don't tell anyone.]Figured it was time for a change. Fashion waits for no-one, you know.
[ THANKS FOR THE COMPLIMENT??? ]
You, on the other hand, look like something the cat dragged in. Didn't sleep well?
no subject
Unless, of course, eye things happen. And the very fact that he realizes that she has those glowing eyes sets his ease back a few paces. Doesn't stop him from visibly grimacing at that latter comment. ]
You think anyone would sleep well in a mess like this? [ As in, no. No, he didn't sleep at all. Thanks for asking. ]
You run into anyone else? My tablet's been dead.
no subject
She's keeping a handle on her own paranoia by force of will, to be absolutely honest. Zack hasn't been actively hostile towards her in the past, so there's no need to spark a confrontation over nothing.
SHRUG. ]
I did. Took a lot of 'jamming hands over ears to down out noisy neighbour' attempts but it's possible.
Not yet. Been playing it careful and quiet in case anything is in here with us.
no subject
Doesn't exactly erase the frown on his face anyway, but at least it sounds like she got some... sleep. Whether it was good rest? That's an entirely different question. But it's not really something he's worried about right then. He nods firmly for now, looking around as if that 'anything' might be just around the corner ready to show itself. ]
Yeah... Same. No need to get any unwanted attention around here. You remember that thing that came out of that room from last time.
[ He's already moving again. No need to just stand around. It feels like he's wasting time. He has to find the others. ]