Davesprite (
mrcreamsicles) wrote in
snowblindrpg2016-11-04 11:21 pm
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Entry tags:
- *network,
- *open,
- alfie solomons (peaky blinders),
- beckett (world of darkness),
- brian thomas (marble hornets),
- davesprite (homestuck),
- ecks (original),
- emily kaldwin (dishonored),
- enoch (el shaddai),
- guybrush threepwood (monkey island),
- jade harley (homestuck),
- ritsu kageyama (mob psycho 100),
- zach spencer (lazer team)
[network] @featherydouche; digging for info; text; night 175 [open]
sup norfinbury
for those who dont know me the names davesprite and ive got some questions
first off im wondering if any of yall have any info or stuff youve seen or just weird shit that has happened that you dont think is marked down anywhere
or that has since been forgotten about but youre still wondering what the fuck
because ive been doing a lot of reading up on this place and the vast array of nonsense that goes down on the regular to try and consolidate it all a little better
partly to write a guide to help catch the newbies up to speed and part because i want to find out whats going on
so if theres anything
some little factoid that you dont know how it links up but is too weird to ignore
something no one talks about anymore but might have a part in this
anything youre just plain curious about
go ahead and list it off and we can get ourselves a discussion going
secondly
who here can tell me about the trolls that were around
i know there were at least four because ive seen them in the morgues
theyre related to the place i come from but it seems like they were all gone before i showed up
and its kind of weird to think about
on that note
was anyone by the name john egbert rose lalonde or dave strider ever here before
jade might have mentioned them so dont worry about that
im asking if they were in the town at all
thats all
for those who dont know me the names davesprite and ive got some questions
first off im wondering if any of yall have any info or stuff youve seen or just weird shit that has happened that you dont think is marked down anywhere
or that has since been forgotten about but youre still wondering what the fuck
because ive been doing a lot of reading up on this place and the vast array of nonsense that goes down on the regular to try and consolidate it all a little better
partly to write a guide to help catch the newbies up to speed and part because i want to find out whats going on
so if theres anything
some little factoid that you dont know how it links up but is too weird to ignore
something no one talks about anymore but might have a part in this
anything youre just plain curious about
go ahead and list it off and we can get ourselves a discussion going
secondly
who here can tell me about the trolls that were around
i know there were at least four because ive seen them in the morgues
theyre related to the place i come from but it seems like they were all gone before i showed up
and its kind of weird to think about
on that note
was anyone by the name john egbert rose lalonde or dave strider ever here before
jade might have mentioned them so dont worry about that
im asking if they were in the town at all
thats all
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[This is why he didn't rap at him. Getting jabbed about how he's approaching it doesn't endear Beckett into his good graces.]
no subject
[Snarkity sass, this guy is an ass.]
You know, where I come from, getting in on the guild could sometimes take years. Decades, if you were a slow learner.
no subject
no subject
[Or, as you kids might say, lol whatever.]
But not dumb, no. Perhaps with an unusual perspective. I'm still surprised that you find anything in this town unnerving, from what I've heard of your home turf.
no subject
[He's irritable now. Good job.]
It's a different flavor of messed up than we had there. There were rules and logic to the way it operated, guides for us as a built in game mechanic, whole stupid quests meant to help us realize our potential. Even when our session got screwed over, we found a way out, and according to Jade we win in the future despite everything. The stakes were higher, but we weren't having to deal with our perceptions lying to us, or nanomachines in our blood, and we could actually fight the monsters that tried to kill us. There were ways for us to get stronger. The game tried to make some of the goals like a vague puzzle that revealed itself gradually, but it wasn't a situation where we had to worry about food or freezing to death or not being able to take a basic shower unless we're in one of the few houses that has one that still works.
no subject
Fair enough, and yet somehow I still prefer worrying about food, freezing to death, or my lying perceptions, than about dooming all existence.
[His tone may be implying that it is not, in fact, any kind of fair.]
Of course, knowing that you are going to win in the future probably helps with that quite a bit.
no subject
[He's got other issues about the future of paradox space and the alpha timeline in general, more than he cares to go into, let alone with Beckett.]
You sound like you're treating what happened there as a conscious decision, too. Trust me, it wasn't. We didn't know the world was going to end when we started. We didn't know the universe could get destroyed after that. We didn't know how half the things that went wrong happened the way they did until it was too late to change, because we were fated by an uncountable number of interlocking stable time loops into acting in a given way to preserve our own causal reality.
[Which is a more intellectual wording than he likes to use, typically speaking. He goes on to simplify:]
Basically, things had to happen the way they did, or else time and reality would fall apart. And trust me, any time someone failed to do the thing they had to for the alpha timeline, there was an offshoot that happened instead. And offshoots are doomed by nature. I was from one. Because my friend died, he couldn't do the thing later that made us all exist in the first place, so I had to go back and stop him from dying.
[And if he hadn't become a sprite, he almost certainly would have died, but he doesn't say that.]
We had to deal with what was handed to us and act with the best hopes we could. It's basically a goddamn miracle that there was a timeline where we won at all.
no subject
If I understand correctly, from what you describe, there would have been no possibility of you failing. Because things had to happen the way they did - and as it turns out, you did win.
[His tone is cautious, willing to concede that he may not have understood correctly. Congrats, Dave, you got him in Research Mode now.]
Though that must be a cold comfort to one who comes from one of the doomed offshoots.
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no subject
The dream bubbles - I recall Jade mentioning those. But if the ghosts of lost timelines are present in those, would this mean that the souls that are lost are not truly gone into oblivion? Or is it only those involved in your game that are granted this privilege?
we never see sprites in the dream bubbles directly so I'm presuming/headcanoning here
[Sprites are weird, and if not for a player from a different session
Feferithe dream bubbles wouldn't have existed at all. Not a normal game process, and so therefore not something becoming a sprite informed him about.]no subject
Mostly.]
Well, aren't you the lucky ones.
no subject
Depends on your definition of lucky. So we've got a ghost realm to go to after we die, but we've got a countless number of doomed kids running around who all died before they could hit adulthood because they picked the wrong choice in what to do. And it's not like we know ahead of time what the right one is. We've got the free will to choose what we want to do, and the course time needs to take depends on certain ones, but how much does that matter when anything outside that path means you fall into the doomed timeline pit trap? I was a time player so I knew it, because I had to, but why's everyone else gotta have this big memento mori hanging over their heads? And what about all those ghosts sitting in the metaphysical holding cell with no more than an implied 'sorry, y'all fucked up' from paradox space at large?
no subject
Still. None of these ghosts are you. Is that not the point? You are the version that didn't 'fuck up'. The ghosts are the mistakes you didn't commit. I stand by what I said to Jade. [There's a quiet, but set inhale.] You are the lucky ones. If there had to be one version in which, inevitably, you succeed, you might even say that you are the destined ones.
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[All that, however, is not something he wants to say. Instead Beckett gets another sigh from him, light and resigned.]
Alright, I get your point.
[He doesn't agree with it, but he understands what he's saying.]