swatsflies: <user name="aswang"> (They're Grrrrrrreat!)
Zell Dincht ([personal profile] swatsflies) wrote in [community profile] snowblindrpg2016-06-09 05:40 pm

[log] Inncoming [open]

Characters: Sad Losers and Guests
Location The Hotel (162)
Date: Various times during days 124 - 125
Summary: Hanging out, giving out keys, and being sad.
Warnings: Dumb Teens, Grumpire, Brian, a lack of symmetry, and anything else.



A hotel--the Norfinbury Inn. By hotel standards, it's not especially large, but it's the largest building in the downtown area. The lobby is mostly empty and seems a bit old-fashioned in design, with what appear to be wooden floors and fairly plain walls. There are a few cozy areas where people can sit, and a fireplace in the center that, while it has no wood, is in perfect working order. The front desk has nothing of note except for all the keycards to the various rooms of the hotel. It looks like there are a total of twenty rooms. There is no elevator--looks like you'll have to use the stairs the old-fashioned way.

There is a small dining room area, although there are no tables or chairs to be found. The room echoes uncomfortably due to its emptiness. It connects to a small industrial kitchen, although there is no longer any food or appliances to be found. It seems like the ovens and stoves were cut out of their places. The sinks still work, at least. There is also a door that unlocks with a management keycard that can be found in the lobby that leads downstairs.

The basement is very simple. It's colder down here than in the rest of the building, and utilitarian in style. There's a small break room, a laundry room that no longer has any of its machinery but does have large rolling baskets for moving clothes in bulk (that refuse to leave the hotel, unfortunately) and some cleaning carts devoid of cleaning supplies (that are just as stubborn as the clothes baskets). There's a small room with space for what must have once been a furnace--and an actual very old-fashioned incinerator. It's not on, of course, but if a fire were started manually, it would still function. There's nothing inside it.

The first floor of the hotel contains rooms 101 to 110. There are five single rooms and five double rooms. All of the plumbing works, though the water runs cold. The second floor, containing rooms 201 to 210, is identical to the first floor, except for one door that has no key, only a note on the front: "All at once, use the keys". There's no place to insert any keys, however.

Tied to the knob of the front door is various eating utensils, nails, screws, and a spare house key. Looks like someone rigged a doorbell to be alerted to newcomers. The fire is going in the lobby, and there appears to be a mattress close to it.

((OOC: Miiiingling. Toss up your own starters))
rattlingthestars: (008)

i apologize in advance for where this is going

[personal profile] rattlingthestars 2016-09-04 11:08 am (UTC)(link)
[ At first, it seems like Jim's all into that idea. But after a few seconds of kissing and exploring, something seems to go wrong and he turns his head away from Zell. ]

-Wait. Stop a second.
rattlingthestars: (046)

[personal profile] rattlingthestars 2016-09-06 08:59 pm (UTC)(link)
I just.

[ Jim might be laughing. He might be crying. He's definitely less into it than he was a second ago, and Zell can probably feel it. ]

Keep thinking about someone walking in on us. Like Beckett. Or... Brian.

[ That mask.

:C :C :) ]
rattlingthestars: (034)

[personal profile] rattlingthestars 2016-09-10 04:17 pm (UTC)(link)
[ Zell's getting a very light shove on the side, but Jim's laughing, too. ]

It's here somewhere.

[ But even if things have cooled off, Jim's still octopus-arming Zell to keep him in place. ]

We'll find it later. It's warm.
rattlingthestars: (022)

[personal profile] rattlingthestars 2016-09-13 05:15 am (UTC)(link)
You think that'd work?

[ The sign, not anything to do with Brian. ]

'Cause I think it'd encourage most of them.
rattlingthestars: (020)

[personal profile] rattlingthestars 2016-09-13 05:57 am (UTC)(link)
Yeah, 'cause when I want to get in the mood, I listen to the voice of my good buddy Al.

rattlingthestars: (022)

[personal profile] rattlingthestars 2016-09-16 06:37 am (UTC)(link)
[ Zell would be the worst if Jim didn't like his laugh so much. Doesn't mean he's getting away with the laughing. Jim mock-scowls at him and then flops down on Zell's chest, enjoying the way he can feel it moving when Zell laughs. ]

You don't know if it's staring. He could be taking a nap under there. Or... wait, how does he see?
rattlingthestars: (050)

[personal profile] rattlingthestars 2016-09-17 10:38 pm (UTC)(link)
Echolocation?

[ Jim tugs gently on one of Zell's ears - the one without the earring. ]

Maybe he's a bat under there.
rattlingthestars: (073)

[personal profile] rattlingthestars 2016-09-26 10:20 am (UTC)(link)
Even -

[ Whatever Jim was going to say is lost as he gets rolled around. By now he's used to the manhandling - and is starting to really appreciate it after last night. ]

- Zell.

[ Not that he's going to let Zell get away with it, of course. ]
rattlingthestars: (140)

Re: manhandles his man handle ;D Pffft

[personal profile] rattlingthestars 2016-10-07 03:59 am (UTC)(link)
What did I just say?

[ Not that he's making any effort at all to stop things from going exactly how they had the night before as he nips Zell's lip. ]