Zell Dincht (
swatsflies) wrote in
snowblindrpg2016-06-09 05:40 pm
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[log] Inncoming [open]
Characters: Sad Losers and Guests
Location The Hotel (162)
Date: Various times during days 124 - 125
Summary: Hanging out, giving out keys, and being sad.
Warnings: Dumb Teens, Grumpire, Brian, a lack of symmetry, and anything else.
A hotel--the Norfinbury Inn. By hotel standards, it's not especially large, but it's the largest building in the downtown area. The lobby is mostly empty and seems a bit old-fashioned in design, with what appear to be wooden floors and fairly plain walls. There are a few cozy areas where people can sit, and a fireplace in the center that, while it has no wood, is in perfect working order. The front desk has nothing of note except for all the keycards to the various rooms of the hotel. It looks like there are a total of twenty rooms. There is no elevator--looks like you'll have to use the stairs the old-fashioned way.
There is a small dining room area, although there are no tables or chairs to be found. The room echoes uncomfortably due to its emptiness. It connects to a small industrial kitchen, although there is no longer any food or appliances to be found. It seems like the ovens and stoves were cut out of their places. The sinks still work, at least. There is also a door that unlocks with a management keycard that can be found in the lobby that leads downstairs.
The basement is very simple. It's colder down here than in the rest of the building, and utilitarian in style. There's a small break room, a laundry room that no longer has any of its machinery but does have large rolling baskets for moving clothes in bulk (that refuse to leave the hotel, unfortunately) and some cleaning carts devoid of cleaning supplies (that are just as stubborn as the clothes baskets). There's a small room with space for what must have once been a furnace--and an actual very old-fashioned incinerator. It's not on, of course, but if a fire were started manually, it would still function. There's nothing inside it.
The first floor of the hotel contains rooms 101 to 110. There are five single rooms and five double rooms. All of the plumbing works, though the water runs cold. The second floor, containing rooms 201 to 210, is identical to the first floor, except for one door that has no key, only a note on the front: "All at once, use the keys". There's no place to insert any keys, however.
Tied to the knob of the front door is various eating utensils, nails, screws, and a spare house key. Looks like someone rigged a doorbell to be alerted to newcomers. The fire is going in the lobby, and there appears to be a mattress close to it.
((OOC: Miiiingling. Toss up your own starters))
Location The Hotel (162)
Date: Various times during days 124 - 125
Summary: Hanging out, giving out keys, and being sad.
Warnings: Dumb Teens, Grumpire, Brian, a lack of symmetry, and anything else.
A hotel--the Norfinbury Inn. By hotel standards, it's not especially large, but it's the largest building in the downtown area. The lobby is mostly empty and seems a bit old-fashioned in design, with what appear to be wooden floors and fairly plain walls. There are a few cozy areas where people can sit, and a fireplace in the center that, while it has no wood, is in perfect working order. The front desk has nothing of note except for all the keycards to the various rooms of the hotel. It looks like there are a total of twenty rooms. There is no elevator--looks like you'll have to use the stairs the old-fashioned way.
There is a small dining room area, although there are no tables or chairs to be found. The room echoes uncomfortably due to its emptiness. It connects to a small industrial kitchen, although there is no longer any food or appliances to be found. It seems like the ovens and stoves were cut out of their places. The sinks still work, at least. There is also a door that unlocks with a management keycard that can be found in the lobby that leads downstairs.
The basement is very simple. It's colder down here than in the rest of the building, and utilitarian in style. There's a small break room, a laundry room that no longer has any of its machinery but does have large rolling baskets for moving clothes in bulk (that refuse to leave the hotel, unfortunately) and some cleaning carts devoid of cleaning supplies (that are just as stubborn as the clothes baskets). There's a small room with space for what must have once been a furnace--and an actual very old-fashioned incinerator. It's not on, of course, but if a fire were started manually, it would still function. There's nothing inside it.
The first floor of the hotel contains rooms 101 to 110. There are five single rooms and five double rooms. All of the plumbing works, though the water runs cold. The second floor, containing rooms 201 to 210, is identical to the first floor, except for one door that has no key, only a note on the front: "All at once, use the keys". There's no place to insert any keys, however.
Tied to the knob of the front door is various eating utensils, nails, screws, and a spare house key. Looks like someone rigged a doorbell to be alerted to newcomers. The fire is going in the lobby, and there appears to be a mattress close to it.
((OOC: Miiiingling. Toss up your own starters))
i apologize in advance for where this is going
-Wait. Stop a second.
no subject
What's up, Stars? [ Moving his hands to the safe location of his hips. ] You okay?
no subject
[ Jim might be laughing. He might be crying. He's definitely less into it than he was a second ago, and Zell can probably feel it. ]
Keep thinking about someone walking in on us. Like Beckett. Or... Brian.
[ That mask.
:C :C :) ]
no subject
I can go lock the door. [ Even if he really doesn't want to move away. Pressing a gently kiss on Jim's cheek. ]
Still have the key card? [ Or does Zell have it? They'll find it eventually. ]
no subject
It's here somewhere.
[ But even if things have cooled off, Jim's still octopus-arming Zell to keep him in place. ]
We'll find it later. It's warm.
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I keep thinking about when we stayed in the same house. I didn't know if he was awake or sleeping under that mask.
[ He likes his friends, but he knows they are weird in their own way.
Zell isn't really in any hurry to find it. ] There is a do not disturb sign in the drawer. For later. [ When they want to explore the new and exciting things that pop up between them. ]
no subject
[ The sign, not anything to do with Brian. ]
'Cause I think it'd encourage most of them.
no subject
They would probably knock or ask what we're up to.
[ Or tease them endlessly. ]
Can have the tablet on text to voice. Put it on the guide or something else long. [ Totally studying, guys. Honest.
It's anatomy]no subject
no subject
Locking will have to do.
[ He'll do that whenever they were ready to untangle. Kissing under his ear as he starts cracking up again. Setting his arms around Jim's sides as he flops over to the side, dragging him with. ]
Still thinking about Brain's mask staring.
no subject
You don't know if it's staring. He could be taking a nap under there. Or... wait, how does he see?
no subject
Huh. That's a good question. [ Idly playing with his hair as he tries to recall if he noticed any holes. Shaking his head after a moment. ]
I never really asked.
no subject
[ Jim tugs gently on one of Zell's ears - the one without the earring. ]
Maybe he's a bat under there.
no subject
I don't think I ever heard him make any noise. [ Trying to capture the tugging hand as he wraps an arm tight around Jim's back. Looking to make sure he knows where the edge of the bed is before rolling them over to be on top of his boyfriend. ]
He might be confused if asked. [ Or upset. He doesn't want to upset his friend. ]
no subject
[ Whatever Jim was going to say is lost as he gets rolled around. By now he's used to the manhandling - and is starting to really appreciate it after last night. ]
- Zell.
[ Not that he's going to let Zell get away with it, of course. ]
manhandles his man handle ;D Pffft
Hmm? [ Brushing his lips against the corner of Jim's lips. Going to play hard to get with any actual kissing as he settles his weight on Jim. ] You were saying?
Re: manhandles his man handle ;D Pffft
[ Not that he's making any effort at all to stop things from going exactly how they had the night before as he nips Zell's lip. ]
this good?
[ He hopes so, because he has plans on having Jim say it again soon enough. Kissing him as he gets ready to pick up where they left off before remembering anyone could just walk in. ]