James Pleiades Hawkins!! (
rattlingthestars) wrote in
snowblindrpg2016-05-10 06:08 pm
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[network - late night 114 ] @JPHawkins, video; A KEY DEVELOPMENT [open]
[ Jim, in the first segment of the video, appears to be leaning against a mostly empty jewelry case. He's calm, though his eyes occasionally track something across the room rather than the tablet he's speaking into. ]
Hey, Norfinbury. Think we found something that might be important, and we need your help. See, a few days ago we went digging in the storehouse near the bookshop - didn't find anything interesting in the papers, but what we did get ahold of this.
[ He spins the tablet around and Zell is elaborately presenting an old-fashioned brass key. Ooh, ahh. ] We tried it at the creepy toy shop and the bookshop before we finally found the door it opened at the cobbler's.
[ This is where the video switches over to something from earlier in the day. It's filmed from chest height, apparently one handed as the other hand holds a hockey stick that prods at what appears to be a spring-loaded trap over the door to a small room. Whatever kind of trap was sprung is gone, though there's a deep gouge in the doorframe where it landed, and a trail of fresh blood briefly visible when the camera pans around to show the rest of the small room.
It's stuffed with old furniture that looks like it was all pushed out of the way when the door opened, and Zell is walking around it, cautiously poking around with the second hockey stick. The video ends there. ]
Might be a boldhole from someone in the last cycle of people. There were empty food bags and stuff. We found a backpack like ours with -
[ Zell, again, presenting a second key! This one is silverso it's probably protecting better loot. ]
Ta-da. Another key. We tried that one at the jeweler's, but no luck. We're going to try the bookshop and toy shop again, but if anybody knows of any other locks that look like they might match let us - me or Zell or Kain or Zack - know. Keep an eye out for treasure chests or lockers or anything like that, too.
--
[ Text, tacked on some time later and locked from @zd: ]
-And this is unrelated, but if you already gave someone here a pretty cool gift and need to give them a better one for some reason, what would you give them?
[ ooc: answers will come from Jim! Possible threadjackings from Zell, Kunsel, and Zack whenever he stops barfing. ]
Hey, Norfinbury. Think we found something that might be important, and we need your help. See, a few days ago we went digging in the storehouse near the bookshop - didn't find anything interesting in the papers, but what we did get ahold of this.
[ He spins the tablet around and Zell is elaborately presenting an old-fashioned brass key. Ooh, ahh. ] We tried it at the creepy toy shop and the bookshop before we finally found the door it opened at the cobbler's.
[ This is where the video switches over to something from earlier in the day. It's filmed from chest height, apparently one handed as the other hand holds a hockey stick that prods at what appears to be a spring-loaded trap over the door to a small room. Whatever kind of trap was sprung is gone, though there's a deep gouge in the doorframe where it landed, and a trail of fresh blood briefly visible when the camera pans around to show the rest of the small room.
It's stuffed with old furniture that looks like it was all pushed out of the way when the door opened, and Zell is walking around it, cautiously poking around with the second hockey stick. The video ends there. ]
Might be a boldhole from someone in the last cycle of people. There were empty food bags and stuff. We found a backpack like ours with -
[ Zell, again, presenting a second key! This one is silver
Ta-da. Another key. We tried that one at the jeweler's, but no luck. We're going to try the bookshop and toy shop again, but if anybody knows of any other locks that look like they might match let us - me or Zell or Kain or Zack - know. Keep an eye out for treasure chests or lockers or anything like that, too.
--
[ Text, tacked on some time later and locked from @zd: ]
-And this is unrelated, but if you already gave someone here a pretty cool gift and need to give them a better one for some reason, what would you give them?
[ ooc: answers will come from Jim! Possible threadjackings from Zell, Kunsel, and Zack whenever he stops barfing. ]
no subject
He was pretty dizzy. Having trouble walking straight and wanted to puke. We're keeping an eye on him, seeing if it gets any worse.
Not sure it was worth what we found, but we'll have to find the second lock to know for sure. But... Al, I don't think the place was hiding the key.
no subject
What do you mean? You said there was a backpack there too, do you think it was a hiding place for a person?
[They didn't find any remains, did they?]
no subject
Zell pointed out that all the furniture was pushed up against the door. All the food wrappers in the backpack were empty. There aren't any windows in here, or any way to get out, so... I think someone was hiding in here. Maybe until they starved to death.
no subject
Al is silent for a long few moments, the only sound a sibilant hiss of a sigh.]
...We have to keep looking and find out why these people-- what pushed them to this. Maybe we can stop it from happening again.
no subject
[ Because if it happens again, it's them, and for all Jim's largely unimpressed with the population of Norfinbury he can't imagine this happening to any of them. Or all of them. ]
no subject
[He has to believe that.]
If you find anything, or if Zack gets any worse or better, let me know, okay?
no subject
no subject
[He worries about all of the losers in that group.]
I'll talk to you again soon.
[And with that, he hangs up.]