James Pleiades Hawkins!! (
rattlingthestars) wrote in
snowblindrpg2016-05-10 06:08 pm
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[network - late night 114 ] @JPHawkins, video; A KEY DEVELOPMENT [open]
[ Jim, in the first segment of the video, appears to be leaning against a mostly empty jewelry case. He's calm, though his eyes occasionally track something across the room rather than the tablet he's speaking into. ]
Hey, Norfinbury. Think we found something that might be important, and we need your help. See, a few days ago we went digging in the storehouse near the bookshop - didn't find anything interesting in the papers, but what we did get ahold of this.
[ He spins the tablet around and Zell is elaborately presenting an old-fashioned brass key. Ooh, ahh. ] We tried it at the creepy toy shop and the bookshop before we finally found the door it opened at the cobbler's.
[ This is where the video switches over to something from earlier in the day. It's filmed from chest height, apparently one handed as the other hand holds a hockey stick that prods at what appears to be a spring-loaded trap over the door to a small room. Whatever kind of trap was sprung is gone, though there's a deep gouge in the doorframe where it landed, and a trail of fresh blood briefly visible when the camera pans around to show the rest of the small room.
It's stuffed with old furniture that looks like it was all pushed out of the way when the door opened, and Zell is walking around it, cautiously poking around with the second hockey stick. The video ends there. ]
Might be a boldhole from someone in the last cycle of people. There were empty food bags and stuff. We found a backpack like ours with -
[ Zell, again, presenting a second key! This one is silverso it's probably protecting better loot. ]
Ta-da. Another key. We tried that one at the jeweler's, but no luck. We're going to try the bookshop and toy shop again, but if anybody knows of any other locks that look like they might match let us - me or Zell or Kain or Zack - know. Keep an eye out for treasure chests or lockers or anything like that, too.
--
[ Text, tacked on some time later and locked from @zd: ]
-And this is unrelated, but if you already gave someone here a pretty cool gift and need to give them a better one for some reason, what would you give them?
[ ooc: answers will come from Jim! Possible threadjackings from Zell, Kunsel, and Zack whenever he stops barfing. ]
Hey, Norfinbury. Think we found something that might be important, and we need your help. See, a few days ago we went digging in the storehouse near the bookshop - didn't find anything interesting in the papers, but what we did get ahold of this.
[ He spins the tablet around and Zell is elaborately presenting an old-fashioned brass key. Ooh, ahh. ] We tried it at the creepy toy shop and the bookshop before we finally found the door it opened at the cobbler's.
[ This is where the video switches over to something from earlier in the day. It's filmed from chest height, apparently one handed as the other hand holds a hockey stick that prods at what appears to be a spring-loaded trap over the door to a small room. Whatever kind of trap was sprung is gone, though there's a deep gouge in the doorframe where it landed, and a trail of fresh blood briefly visible when the camera pans around to show the rest of the small room.
It's stuffed with old furniture that looks like it was all pushed out of the way when the door opened, and Zell is walking around it, cautiously poking around with the second hockey stick. The video ends there. ]
Might be a boldhole from someone in the last cycle of people. There were empty food bags and stuff. We found a backpack like ours with -
[ Zell, again, presenting a second key! This one is silver
Ta-da. Another key. We tried that one at the jeweler's, but no luck. We're going to try the bookshop and toy shop again, but if anybody knows of any other locks that look like they might match let us - me or Zell or Kain or Zack - know. Keep an eye out for treasure chests or lockers or anything like that, too.
--
[ Text, tacked on some time later and locked from @zd: ]
-And this is unrelated, but if you already gave someone here a pretty cool gift and need to give them a better one for some reason, what would you give them?
[ ooc: answers will come from Jim! Possible threadjackings from Zell, Kunsel, and Zack whenever he stops barfing. ]
Voice
[There's a little bit of disappointment in his voice. That ruled out that as a means of finding things.
Sora can't help but wince when he hears the frustration in the other's voice and if Jim could see him, there would definitely be an apologetic look.]
I just don't want to see you guys hurt if it is a trap, that's all I mean. The creatures I fight back home, Heartless, they can sometimes look like ordinary things like pots and barrels!
Re: Voice
I don't want to see anybody get hurt, either, but if anyone can handle it it's the guys I'm traveling with.
You, though... how do you even get through cooking if the pots and barrels could be monsters?
Voice
Yeah, they do all seem to know what they're doing. Still...just...one of you already got hurt, right? Please be careful.
[Don't upset him, Jim. He'll cry.]
Usually shops! I mean, we buy stuff from shops! [Or go without eating for awhile because ain't nobody got time for that.] Donald's pretty good at making food, too. Goofy..not so much. And I don't really know how to cook.
no subject
Ever find anything good? Hunting for treasure? [ Sora sounds like he has some experience, at least, and a little distraction never hurt anyone. ] Other than the monster-pots. Makes me feel bad for the people that work at the shop.
no subject
All sorts of stuff, actually! Sometimes it was things we could synthesize, other times it was new weapons, and sometimes it was other items that we could use--like potions and stuff! [Good call, Jim. He definitely sounds quite excited to share this with someone.] Yeah those ones were the worst. Especially since they were able to steal hearts easier since they were hiding like that.
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no subject
Well..the heartless are beings made when someone's heart is corrupted by darkness. And they go around stealing hearts from people to create more heartless.
[Yeah it's just as bad as it sounds.]
no subject
[ Okay, at some point Jim would've thought that was ridiculous because it sounds suspiciously like magic and monsters, but being surrounded by JRPG protagonists has done a lot for his cynicism. ]
They just turn into the monsters? That... have you actually run into any of the monsters here yet?
no subject
[Even if Sora didn't know the full extent of how bad things could get here just yet.]
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[ But now Jim's doing the same thing he had when he first arrived, trying to draw connections between peoples' worlds and Norfinbury. Monsters that stole your heart and mosnters that let you come back alive probably weren't related, but ... well, he'll probably wonder until the first time Sora runs into one and can actually confirm it. ]
For one thing, most of them are ugly.
[ The joke falls a little flat, but he's had a long day. ]
no subject
I can't say the Heartless are much better. [A pause before he let's out a huff.] A few of them are cute, though. Which makes it hard sometimes to deal with them. Some of them look like everyday objects too. It can get really confusing.