part one - A: waking up [CW: allusions to physical and sexual abuse]
[Like many of the others, Diana doesn't take this exceptionally well. She has no history with torture towers, but this isn't the first time she's woken up in a cell with a faceless man telling her there's more in store. And the memories of that are foggy, but they sharpen as Diana comes to and assesses the situation, pitching her arm forward to touch the forcefield. The sleeve of the white jumpsuit comes into view as she does so, and a pit begins to widen in her stomach; these aren't her clothes. Someone undressed her. Someone...
She draws her arm back like a shot and pushes herself up off the floor, running her hands frantically over the jumpsuit and feeling more violated in it by the second. A hitch catches her breathing as she pulls her knees up to her chest and brushes her hands over her face, through her loose hair where braids and clips would usually be.
There, her fingers tighten into fists, and she bows her head to hide her face behind her knees, hoping her shaky breathing will chase away the images behind her eyes and the phantom hands on her body.]
part one - B: conversation
[While the consuming panic eventually ebbs, the knot of fear underlying it remains. Diana remains in a withdrawn posture, trying to obscure the shape of her body as much as possible. With her hair clips gone, all the hair that's normally braided back is now persistently falling into her face, which at least serves to somewhat hide her nervous expression when she bows her head.
What is more pressing is the absence of two other things: her Decision Game bracelet, and her bluebird music box. The lack of one is almost freeing. The lack of the other is devastating.
Her hand comes to touch her sternum where her music box usually rests. Saddened, she addresses whoever may be listening.] They really took everything. Even jewelry. I guess they were worried we could use it to break out...
part two - C: bracelet
[The faint sound of the slot in the wall opening up startles Diana, and she watches with apprehension as a small meal comes through it. She tries to get a glimpse of what might be pushing it through, but it happens too quickly to discern one way or the other.
She simply lets the food sit for a moment, worried that it may be some kind of experiment, but she is hungry and the call of warm oatmeal and fresh fruit is too strong.
So she reaches for it, and that's when she notices the bracelet that has appeared around her wrist. She recognises it immediately; she saw them every day at the hospital, after all. Just a quick glance is enough to tell her that her medical plan involves drugs she doesn't recognise, and that's enough to trigger a strong pang of revulsion--sick of having a marker around her wrist and scared of what it might mean, she tugs at it until it snaps off and then throws it to the floor.
It takes a moment for her to look away from it and into the cells of her fellow captives.] Does-- does anyone else recognize these drugs? [Maybe someone from further into the future...]
part two - D: hallucination
[Diana tries to resist as the buzzing static shapes take her, but she's not a fighter on a good day and the disorientation makes her too sluggish. Still, an anguished wail escapes her as she's dragged onto the bed and taken away.
She feels sick when she returns, and crumples to the floor of her cell immediately upon release. She feels like she might throw up, but maybe if she doesn't move, the room will stop spinning and her stomach will stop churning.
She feels a light touch on the back of her head. It's...nice. Comforting. And then, a familiar voice, asking if she's okay...
She turns her head slightly, though her vision swims too much to see her surroundings.] Sigma...?
[She doesn't see him. But she also doesn't see her cell. The clean, white surfaces look like the Healing Room; as she stares at the small piano that's materialised in her vision, she pulls something else out of the recesses of her bleary mind.] Another puzzle...?
parts 1 & 2 - general CW: hallucinations, medical trauma, PTSD; see prompt-specific CWs
[Like many of the others, Diana doesn't take this exceptionally well. She has no history with torture towers, but this isn't the first time she's woken up in a cell with a faceless man telling her there's more in store. And the memories of that are foggy, but they sharpen as Diana comes to and assesses the situation, pitching her arm forward to touch the forcefield. The sleeve of the white jumpsuit comes into view as she does so, and a pit begins to widen in her stomach; these aren't her clothes. Someone undressed her. Someone...
She draws her arm back like a shot and pushes herself up off the floor, running her hands frantically over the jumpsuit and feeling more violated in it by the second. A hitch catches her breathing as she pulls her knees up to her chest and brushes her hands over her face, through her loose hair where braids and clips would usually be.
There, her fingers tighten into fists, and she bows her head to hide her face behind her knees, hoping her shaky breathing will chase away the images behind her eyes and the phantom hands on her body.]
part one - B: conversation
[While the consuming panic eventually ebbs, the knot of fear underlying it remains. Diana remains in a withdrawn posture, trying to obscure the shape of her body as much as possible. With her hair clips gone, all the hair that's normally braided back is now persistently falling into her face, which at least serves to somewhat hide her nervous expression when she bows her head.
What is more pressing is the absence of two other things: her Decision Game bracelet, and her bluebird music box. The lack of one is almost freeing. The lack of the other is devastating.
Her hand comes to touch her sternum where her music box usually rests. Saddened, she addresses whoever may be listening.] They really took everything. Even jewelry. I guess they were worried we could use it to break out...
part two - C: bracelet
[The faint sound of the slot in the wall opening up startles Diana, and she watches with apprehension as a small meal comes through it. She tries to get a glimpse of what might be pushing it through, but it happens too quickly to discern one way or the other.
She simply lets the food sit for a moment, worried that it may be some kind of experiment, but she is hungry and the call of warm oatmeal and fresh fruit is too strong.
So she reaches for it, and that's when she notices the bracelet that has appeared around her wrist. She recognises it immediately; she saw them every day at the hospital, after all. Just a quick glance is enough to tell her that her medical plan involves drugs she doesn't recognise, and that's enough to trigger a strong pang of revulsion--sick of having a marker around her wrist and scared of what it might mean, she tugs at it until it snaps off and then throws it to the floor.
It takes a moment for her to look away from it and into the cells of her fellow captives.] Does-- does anyone else recognize these drugs? [Maybe someone from further into the future...]
part two - D: hallucination
[Diana tries to resist as the buzzing static shapes take her, but she's not a fighter on a good day and the disorientation makes her too sluggish. Still, an anguished wail escapes her as she's dragged onto the bed and taken away.
She feels sick when she returns, and crumples to the floor of her cell immediately upon release. She feels like she might throw up, but maybe if she doesn't move, the room will stop spinning and her stomach will stop churning.
She feels a light touch on the back of her head. It's...nice. Comforting. And then, a familiar voice, asking if she's okay...
She turns her head slightly, though her vision swims too much to see her surroundings.] Sigma...?
[She doesn't see him. But she also doesn't see her cell. The clean, white surfaces look like the Healing Room; as she stares at the small piano that's materialised in her vision, she pulls something else out of the recesses of her bleary mind.] Another puzzle...?